Great mod, but for some reason in testing I can't hit npc's from afar. Its like the shots are going through them. NPC's also do the moonwalk when they use the weapon XD.
It's something to do with .308 projectiles hitting the weapon's geometry (or maybe it was the ejected casing?) the suggested fix definitely works, I can confirm.
Several mods change the vanilla .308 casing model to Ammo\308\308Casing.nif instead of Weapons\HuntingRifle\Casing308.nif. It could be to fix this issue. Munition's optional vanilla esp and True Damage make this change. I don't know for certain that is to fix the problem.
Love the mod, but I cant seem to hit any NPCs unless I am point blank, and even then its iffy. I tried the muntions vanilla ammo ad on, but that did not seem to work. Anyone know any other possible solutions? I should also mention I am on xbox.
Yeah, it doesn’t seem to work on Xbox due to the fact the fix can’t be moved lower than the Infantry Battle Rifle in the Load Order. Unless Dak uploads the Infantry Battle Rifle with the fix itself, the rifle is basically broken on Xbox.
the recoil is insane and I use Start me up and use the trigger discipline wich increases accuracy by 20% AND the recoil stock on the gun. I cant hit anything in full auto.
Great mod! Nice looking model, animation, and sound. Buuuut.... For some reason mine can't shoot while aiming for some reason, its almost like the sighted accuracy is close to zero, but shooting from the hip works just fine. Is there a fix?
Also would like to see this integrated with see through scope
The no damage aiming is a common issue with vanilla 308 apparently, check the pinned comment, theres a link for the ammo fix from another mod's optional file, it should work perfectly after that
Another excellent mod, but also another high level, ballistic one.
Do you guys plan on making more low level weapons? i've removed the Pipe weapons from the game. so while the 22. pack and the varmint revolver are nice. they're definitely a commanding presence at the start of the game.
Also are there any plans for the more sci fi weapons? stuff like your pulse carbine, or CSEP's Tinkerer's Raygun
Odd issue with M8r Complex Item Sorter custom sorter patch. The Infantry Battle Rifle mod naming is not being handled properly. Is this perhaps related to the Instance Naming Rules this weapon and the AA-12 both have? Have to check if the AA-12 also exhibits this issue with M8r.
For anyone running M8r Complex Item Sorter custom patch and they see the upgrade names (e.a. Tuned/Advanced/Marksman/etc) are put in front of the weapon title instead as the expected subtitle.
A work around is to xEdit patch the Weapon Record INDR entry "00DAKdn_FAL" to "dn_CommonGun" and then regenerate M8r Complex Item Sorter patch in xEdit.
130 comments
Love the mods tho, always excited to see a new Dak mod!!
Also would like to see this integrated with see through scope
Also, agree on the see through scope one
Do you guys plan on making more low level weapons? i've removed the Pipe weapons from the game.
so while the 22. pack and the varmint revolver are nice. they're definitely a commanding presence at the start of the game.
Also are there any plans for the more sci fi weapons? stuff like your pulse carbine, or CSEP's Tinkerer's Raygun
A work around is to xEdit patch the Weapon Record INDR entry "00DAKdn_FAL" to "dn_CommonGun" and then regenerate M8r Complex Item Sorter patch in xEdit.
I know this isn't where I should post this but there is no way to contact you personally