I realize every setup is different. This is the procedure I used and it works. If there are slightly different instructions, say for Vortex users, let me know and I'll modify the description.
Not only does this make it so much easier to patch for modded keys, it also fixed a really weird crash I was getting with the original keyNuker when going to the area west of Lonely Chapel. Hats off to you~!
EDIT: Huh, that's weird. For some reason the icons when you assign favorites in the pip-boy are messed up. The out of pip-boy favorites menu is fine, so I dunno what's up with it. Not a huge deal, but I thought I should note it.
EDIT 2: I actually managed to fix the above issue by extracting the UI swf's from the original keyNuker, and having them overwrite the ones in this mod. Seems to all be working fine now, but I thus take full responsibility for any further issues I have as a result of my tampering. XP
How is there only one keyring mod for fallout 4 that's a broken mess and needs a complicated set of instructions just to get it to work? Someone please just add a key tab with the PipboyTabs mod.
There would still be infinite patching so the keys would be sorted to that tab. Not every mod added key has the proper keywords from the beginning. This method can also add passwords and technically anything else to the keyring. I get that this method has hoops to jump through. Why Beth didn't keep the keyring from NV is beyond me.
Thanks for this! I used the "caveat" method of only sorting the KEYM tags and it worked great. I'm using Vortex to manage it. I don't think the load order really matters, but I've put both ESPs at the bottom just in case.
i saw you got permission from the mod author would it be possible to just post a patch that I can enable? if its more than a drag and drop/ enable thing I have a lot of issues with it
That won't work because every load order is different. I realize there are a few steps involved but this method works regardless of LO and no patching required.
idk i dont really understand what to do, I read the instructions on the mod pages, I don't mind having to do it myself I just don't understand. ill just deal with the keys as is, thanks for your help regardless
If that works for you then use it. I was asked to solve a problem with keyNuker for any load order without endless patching and this is what I came up with.
19 comments
EDIT: Huh, that's weird. For some reason the icons when you assign favorites in the pip-boy are messed up. The out of pip-boy favorites menu is fine, so I dunno what's up with it. Not a huge deal, but I thought I should note it.
EDIT 2: I actually managed to fix the above issue by extracting the UI swf's from the original keyNuker, and having them overwrite the ones in this mod. Seems to all be working fine now, but I thus take full responsibility for any further issues I have as a result of my tampering. XP
Edit: is there an updated mod file I could just download, id really appreciate it? its a bit complicated for me to make the patch