I'm making a new build for a new walkthrough. I want to put a mod "Minimal Minutemen - Radiants for the Returning General" by Glitchfinder and this mod of yours. Won't they conflict?
Haven't personally checked, but since the "Minimal Minutemen - Radiants for the Returning General" mod page says KRitC is compatible then this should be too as they touch the same quests.
[01:05] Checking for Errors in [FE 07C] Keeper of the Commonwealth Radiants.esp [01:05] MinRecruit08 "Rogue Courser at <Alias=Dungeon>" [QUST:00157577] [01:05] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "MinRecruit08 "Rogue Courser at <Alias=Dungeon>" [QUST:00157577]">
I'm very tempted to install this… Just one question: I note you have a patch for the Danse Dilemma, which is a staple in my load order, so cheers. Would you know if your patch also works with ArcanicVoid's Danse Dillemma Plugin Cleanup, though?
I see that there is a conflict between "Keeper of the Commonwealth Radiants" and Settler and Companion Dialogue Overhaul in fo4edit. Do they need a patch to work or is it enough to load Keeper of the Commonwealth Radiants after "Settler and Companion Dialogue Overhaul"?
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[01:05] MinRecruit08 "Rogue Courser at <Alias=Dungeon>" [QUST:00157577]
[01:05] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "MinRecruit08 "Rogue Courser at <Alias=Dungeon>" [QUST:00157577]">
is that something to worry about?
I want to use it instead of Keep Radiants in the Commonwealth UFO4P Version, because of patches.