Fallout 4

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micalov

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micalov

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21 comments

  1. 1fastrex
    1fastrex
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    This is kickass. Best combat rifle on nexus. Really feel like I'm rocking an M1 carbine with the short barrel and wood furniture. The versatility is off the charts.
  2. lewisroantree
    lewisroantree
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    Posted this idea a while ago in one of the preview pics for this mod. But one idea I'd like to see as an optional file for this is have the automatic recievers replaced with 3 round burst-fire ones - inspired from the Burstfire Framework Mod here

    https://www.nexusmods.com/fallout4/mods/57385

    This optional reciever replacer file would give the Combat Rifle a far more distinguished role as a marksmen's weapon. A rifle that prefers conserving its ammo instead of being another Assault Rifle-esk weapon. Never really liked the Combat Rifle having automatic recievers compared to the Handmade Rifle or the Machine Gun.

    Heck with your latest Assault Rifle Mesh Mod, you could probably do something like that for that gun too - but have the Burst Fire Recievers replace the Single Shot Semi Auto Recievers with 5 round burst fire. Make that gun be disgintuished as a weapon that's more focused in spitting lead over accuracy.
  3. gundartwinkefluffy
    gundartwinkefluffy
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    I love the rifle and its a nice cousin to the combat rifle but one problem I am noticing is that when I fire a round, the weapon slides back in the characters hands towards the camera, then realigns back into the normal ready position, it only happens in first person.
    1. Startakor
      Startakor
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      Are you using VRP by any chance?
  4. HaruHaias
    HaruHaias
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    I like the rifle overall, are there any version with an ammo switch rather than magazine oriented switch?
  5. JamesWarrior
    JamesWarrior
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    how can you replace one vanilla weapon with another vanilla weapon? for example; i tried to replace the pipe guns with the handmade rifle and does not leave me change the form id from the pipe, whats wrong with it or what am i doing wrong?
  6. kenseirabbit
    kenseirabbit
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    For some reason the recoil animation is super exaggerated in between shots with the semi auto receiver? If you want I can DM you a short video of what I mean
    1. micalov
      micalov
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      weird, unless its related to a specific new muzzle etc accidentaly got the stats wrong since does not change the aim model etc
  7. Palurien1985
    Palurien1985
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    For some reason when I used this mod with the Attachment pack my barrels and receivers got messed up, but when I disabled the Att Pack it worked fine. Also it isn't giving me a missing masters warning when not using Att Pack.
    1. micalov
      micalov
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      Looks like the ESL version someone created had removed att pack parts so it would not be required :(
    2. Palurien1985
      Palurien1985
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      How did that happen? I was using the mod from here with the .esp files.
    3. micalov
      micalov
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      the esl patch was not created by myself just added at there request
    4. Palurien1985
      Palurien1985
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      ah, okay.
  8. imspringtrap1122
    imspringtrap1122
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    this is a 10/10 can you please work on that stupid smg next?
  9. xHEINZx
    xHEINZx
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    Very good rifle mod. But none of the muzzle brakes reduce the recoil, plus this rifle ignore steady aim perk. The laser sight could be sensitive to Auto beam - true laser sights framework. Well, its better a cosmetic laser sight than none. Gratz for the mod despite the few flaws
  10. Midnight19
    Midnight19
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    looks awesome!