This is such a cool remesh for Combat Rifle. I would've loved to use it, but it is not fully compatible with the West-Tek Optics Pack (sights are attached in the wrong place) and Extended Weapon Mods (it is not compatible with the Machinegunner Stock mod. The rest of the mods work fine)
This is kickass. Best combat rifle on nexus. Really feel like I'm rocking an M1 carbine with the short barrel and wood furniture. The versatility is off the charts.
Posted this idea a while ago in one of the preview pics for this mod. But one idea I'd like to see as an optional file for this is have the automatic recievers replaced with 3 round burst-fire ones - inspired from the Burstfire Framework Mod here
https://www.nexusmods.com/fallout4/mods/57385
This optional reciever replacer file would give the Combat Rifle a far more distinguished role as a marksmen's weapon. A rifle that prefers conserving its ammo instead of being another Assault Rifle-esk weapon. Never really liked the Combat Rifle having automatic recievers compared to the Handmade Rifle or the Machine Gun.
Heck with your latest Assault Rifle Mesh Mod, you could probably do something like that for that gun too - but have the Burst Fire Recievers replace the Single Shot Semi Auto Recievers with 5 round burst fire. Make that gun be disgintuished as a weapon that's more focused in spitting lead over accuracy.
I love the rifle and its a nice cousin to the combat rifle but one problem I am noticing is that when I fire a round, the weapon slides back in the characters hands towards the camera, then realigns back into the normal ready position, it only happens in first person.
how can you replace one vanilla weapon with another vanilla weapon? for example; i tried to replace the pipe guns with the handmade rifle and does not leave me change the form id from the pipe, whats wrong with it or what am i doing wrong?
For some reason the recoil animation is super exaggerated in between shots with the semi auto receiver? If you want I can DM you a short video of what I mean
For some reason when I used this mod with the Attachment pack my barrels and receivers got messed up, but when I disabled the Att Pack it worked fine. Also it isn't giving me a missing masters warning when not using Att Pack.
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https://www.nexusmods.com/fallout4/mods/57385
This optional reciever replacer file would give the Combat Rifle a far more distinguished role as a marksmen's weapon. A rifle that prefers conserving its ammo instead of being another Assault Rifle-esk weapon. Never really liked the Combat Rifle having automatic recievers compared to the Handmade Rifle or the Machine Gun.
Heck with your latest Assault Rifle Mesh Mod, you could probably do something like that for that gun too - but have the Burst Fire Recievers replace the Single Shot Semi Auto Recievers with 5 round burst fire. Make that gun be disgintuished as a weapon that's more focused in spitting lead over accuracy.