Fallout 4

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Thing333

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thing333

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63 comments

  1. SayaLover
    SayaLover
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    Wow! This is really impressive! Thank you :D
  2. LordSleepy
    LordSleepy
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    Any chance for MP5K parts? Would love to have the fore grip 
    1. thing333
      thing333
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      no animations for fore grips, sorry
  3. Ryder132
    Ryder132
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    If I am downloading this is it safe to uninstall the old one? Or will that cause any issues
    1. thing333
      thing333
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      no issues at all, this mod and the old one run 2 separate .esp's so they're technically 2 different gun mods, you could play with both or delete the old one

      only issue that would pop up is any enemy in your game that already spawned with the old MP5 would be using fists
  4. Domenicus7
    Domenicus7
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    Thank you, I've decided that this is the best MP5 at the moment - could we et an option to make the polymer parts green like this please? I'll use it either way https://www.hkpro.com/threads/mp5-green-stock-sets-in-stock-two-options.217051/
    1. thing333
      thing333
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      certainly something I can do it in the future, looks neato
  5. dustyroyalty
    dustyroyalty
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    Any chance of a modern apocalypse Barett 50 cal? Either way, great mod. love your aesthetics
    1. thing333
      thing333
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      that is in the books, just not rn
    2. ItsStrong
      ItsStrong
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      +1
  6. JamesGR4751
    JamesGR4751
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    The small magazine makes the gun look like a rifle instead of an SMG...
    1. thing333
      thing333
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      I don't see how a regular mag but shorter turns the gun into a completely different category of gun
    2. JamesGR4751
      JamesGR4751
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      What i wanted to say is that the mag looks kinda thinner, it should be a little thicker, for example look at the tactics MP5,
  7. SneakyGuyX
    SneakyGuyX
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    Great MP5 mod! The DC skin is really nice looking too! Endorsed and reviewed
  8. NourMashaal
    NourMashaal
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    I might be wrong. 
    but I think the base damage should be lowered a bit for the balance case in this level since its only full auto. 
    1. thing333
      thing333
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      you can put it on semi auto too
    2. NourMashaal
      NourMashaal
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      I see just noticed that, but don't you think having this gun at this level at the hand of your enemy and at the hand of yours will make the game a bit unbalanced I mean the base damage of this gun should be the same damage form Powerful auto receiver pipe rife for auto option and its 16 and then the level after should require level 2 gun nut same for semi auto the base damage should be 19 and this will make the gun perfectly balanced.
      you would be epic if you edit the gun to this. 
  9. gotimas
    gotimas
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    Nice.   
    If I'm honest, the only thing that kept me from using your previous version of the MP5 was lack of pristine parts.    
    Makes sense for the common raider to use it while its messed up, but at some point the PC becomes a rich faction leader, I dont want to be walking around with broken down weapons, so I like to swap out handmade stuff for more machine made.    
    In this version I see you added more pristine parts, so great job!   
    Also, would be great if this used the West Tek Optics Pack
    1. thing333
      thing333
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      it does use the WT optics pack, even credited Dak for it
    2. gotimas
      gotimas
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      I hadnt downloaded at that point, I see it now, great job man. Fits right in with the rest of the game.
  10. GrumpyOldGrognard
    GrumpyOldGrognard
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    This is a cool mod, I love the worn out look of the guns, and they sound and "feel" good.

    A couple of issues with 1.1 though:

    The long and short scope use the same mesh, and its texture is missing.  The scopes were also identical in 1.0 but they used a skinnier mesh and its texture worked.

    The accuracy was about right in 1.0.  In 1.1 the non-scoped versions have become really wildly inaccurate, worse than Pipe guns.

    If you can fix the scope meshes and return the accuracy to what it was in 1.0 this would be perfect.
    1. thing333
      thing333
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      inaccurate like the sights are misaligned? Recoil is too much, or what?

      cause I never touched the accuracy stat between updates
    2. thing333
      thing333
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      Scope issue should be fixed btw, I just forgot to include texture files when I updated the mod
    3. GrumpyOldGrognard
      GrumpyOldGrognard
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      It’s like the aim wanders in semiauto. If you keep the sights on the same spot and fire repeatedly you’ll hit the spot sometimes, sometimes above, below, to the sides, etc.  That happens to a degree with any gun but it seems extreme with the MP5.

      I noticed you changed the Aim Model to the submachine gun one in 1.1, maybe that’s why?
    4. thing333
      thing333
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      huh, weird