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Beast351x

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46 comments

  1. beast351x
    beast351x
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    Sticky
    I want to let everyone know, that my mod doesn't work with modded items. I need to make a patch one day for mods. Also, the auto-loot for some reason will not loot every weapon. It loots the weapon at random times, I'm not sure why.
  2. kingwada
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    is there a way that auto loot works while being inside a power armor?}
  3. MiroSpotlight
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    Auto loot doesn't seem to work for me, and yes i have unlocked its both perks requirements. and crafted the auto loot from the chem bench-table.
    Nothing enemies still have loots on them and i still have to loot them manually,
    1. beast351x
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      I will look at it later today, but right now my Fallout 4 is downgraded for Fallout London. I need to see if the creation kit will still work with it. It also will not work with modded items, and also won't work with mods that replace the pip-boy unless using a patch. I'll try to figure out what's going on with it. Are you in the next-gen update or the previous version?
    2. MiroSpotlight
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      No, i'm on the previous game version 1.10.163.0

      and i don't have any other mods for the pip-boy, but yours.

      and Update since i was posted this, some how it worked with me few days ago, but then the game started crashing when i added more mods, so i removed all mods and reinstalled the game the same version 1.10.163.0, and it is now back not working. not sue why is that and what did trigger the mod to work and then stopped working. thank you for your efforts anyway.
    3. beast351x
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      I'm downloading the Steam version now to work on it. I didn't realize that the creation kit didn't work with the gog version, which is what I had Fallout London installed on. After downgrading, I will check it out because it'll still work on the next-gen version. I'm going to get fully back into modding starting in August and get back on track.
    4. MiroSpotlight
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      It looks like the issue is solved now, the mod is working perfectly and as before. and sorry for bothering you, can you add loot all/everything from the killed enemies? i think we still can't loot  weapons and all clothes from enemies.

      and welcome back to the modding and good luck.

      Thank you
    5. beast351x
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      I can do that, but I was thinking about the problem of carryweight management. I can add an option though. I'll get started on that tomorrow. I'm considering making a redux version of the mod cause I learned how to code the Autoloot and auto-scrap scripts better.
    6. MiroSpotlight
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      that will be so perfect and amazing, thanks for your efforts anyway, and i hope you can make 2 versions of the game, the pre-next-gen (1.10.163.0)  and Next gen (1.10.984.0) if this is too much to ask.

      Thank you again.
    7. beast351x
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      I'm taking my time on the redux version, might make it separate from the pip-boy because I have to patch every pip-boy replacer mod. Having two versions that way could get messy. I might make an armor, and the different pieces would be used for different effects. That would allow you to combine by wearing armor, but I want feedback before attempting that. It would just be like combat armor or something cause I can't model or texture.
    8. MiroSpotlight
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      i'm no expert on this Redux thing, but if you need any thing for a test let me know!
      i'm currently using the new game version, the next gen and i can also use the pre-next gen, i have the both games version if any for the test.

      And thank you.
    9. beast351x
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      that sounds good. I need a tester because I do miss things.
    10. MiroSpotlight
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      sure, whenever you release the new update i'll test and if there is any issues i will report to you.
    11. beast351x
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      I'm going to invite you to the discord channel I just created; anyone here is free to join it. I'm not entirely sure how Discord works, but I would like to have a way for people to test my mods or someone else's mods and give feedback.

      https://discord.gg/9NQP7qhW
    12. beast351x
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      I didn't make it to where you can auto-loot everything, but I made it to where you can loot all scrappable junk excluding quest items. I also put an option for guns and armor pieces, but not clothing. I might add more options in the future.
    13. MiroSpotlight
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      That's very interesting. thank you very much.
  4. beast351x
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    Should I make a patch for Fallout London's version of the Pip-Boy?
  5. mepradayounada
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    so uhh does this work with https://www.nexusmods.com/fallout4/mods/73560?tab=description ?
    bc im getting stuck in the pip boy since installing this
    1. beast351x
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      I haven't tested this mod with it, I can test it and see. I am trying not to make my mod require script extender, so I haven't tested any mods that require it because my modding development doesn't have script extender installed.
      
    2. mepradayounada
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      dw, i am troubleshooting this right now and it's most definitely nothing to do with your mod.
      it's trying to run Quick Boy and Baka LevelUp at the same time which is causing the issue, which is weird because both mods come from the same author lol

    3. beast351x
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      I just downloaded the mod in my testing profile and they are compatible. I'm glad you were able to figure it out though.
    4. mepradayounada
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      Here in case anyone ever runs into this problem aswell :D 
  6. cubbyman1
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    i just thought of a cool idea and wonder if it's at all possible within your skills, ok, so i was looking at another mod that added some items to your power armor and i was thinking maybe it could be added to that mod, but at the same time i was thinking maybe some folks would like these additions outside of that mod.

    alright i will stop beating around the bush, the idea is to change some of the functionality of how the power armor works to a degree, the armor will mostly stay the same, but the idea i had stems off of something from that mod which added a carrying kind of case on the back of the power armor, but what i was thinking was giving the power armor more capabilities, the examples i came up with are the ability to use your hacking perk to make changes to the suit's abilities, like adding the ability to transform or just add in workbenches, it's kind of pretend that the armor could transform into a work bench, but i'm not saying it should turn the literal armor into a work bench, just that it has a script that spawns in a workbench beside the armor but it's the armor that has the workbench come out of it, but i'm not talking about just the power armor work bench, i'm thinking with the hacking interface perk you could gain access to the power armor to spawn in other work benches so you effectively turn the power armor into a item that does multiple things on the fly so the player doesn't need to find a work bench to do stuff with, all they would need to do is keep their power armor standing by and use the hacking perk and access these options to unlock other functionalities.

    now i know your mod changes the way's your pip boy works but i feel this is or could be related to this other idea with the power armor.

    so in the end your power armor is truly something amazing, something you want to bring with you at all times because it has so many uses built into it's use base functionality's, it's part power armor, part various work bench's, and part robot all built into the same piece of equipment.

    not exactly sure what the name of that mod would be lol, but it's certainty an amazing idea i could see becoming very popular. 

    here is a random name i came up with just now, "Portable Power Armor Workstation" the name is a work in progress, it can be changed any time.. but the name should communicate what it does so it describes what it does in the title without to many words used. maybe another name could stem to "portable power armor transformer" that might fit better idk. 
    1. beast351x
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      I like the concept you provided and would like to try a mess around with it. It would require me to learn how to make something appear next to the player or power armor. I will see what I can do but I can't guarantee anything. I'm still learning scripting, so I can try and see what I can do.
    2. cubbyman1
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      hmn, perhaps you could use another mod's idea, i think i saw a mod called portable mechanic that does roughly the same thing that i'm suggesting, but what i'm thinking is it would work alongside the power armor so it causes the player to want to bring along the power armor where ever they go as it's that valuable of an asset. 

      i think it's a great concept, but even i don't know how that would all work or even if such a thing is possible, i play on controller most of the time, after writing this idea down i think what i purpose might not work, because the very button used to hack the robots is the same button that you use to the inventory of the power armor on the fly, i suppose it could use the pickman's card button for hacking, but i'm not sure how well that might work. 

      i leave my ideas in the hands of the experts, and by experts i mean you lol, even though you said your still learning, so sorry, i'm not trying to overwhelm you i promise lol, i just come up with some really cool ideas and that idea spigot never ends. 
    3. beast351x
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      It's all good, I need to have difficult projects to learn more about how to do things. The only way to learn is to get out of your comfort zone.
    4. cubbyman1
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      i get ya, i tried some modding in the old skyrim LE days, and i'm kind of a moron in that area and my patience to learn the new thing was tough for me to get into, the only thing i ever created was a overpowered NPC that was way too over powered, i wanted to voice it, but i had no patience to find the video tutorial to learn that step and i just quit, it really sucks too, because i always have great ideas but no ability or patience to put my ideas into anything worthwhile. 

      back then i was just getting used to modding my game because i came from console and didn't know anything about modding, if it wasn't for my brother who was more knowledgeable on this stuff, i would have got rid of the PC and got myself a console again because it was simply too complicated, now i still feel like a noob when modding my games when it comes to the more complicated installs, but for the ones where i just allow the manager to do everything, these are easy, i also used to use MO, and that is a hell of a learning curve to use and i hated using MO, i did kind of downgrade to Vortex, but Vortex is so easy to use in comparison, so you have to pick and choose which option you value more.

      anyway, sorry about the long incoherent rant lol, i will stop now. 
  7. Huglarh
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    Is this modification compatible with Pip-Boy W.S.?

    And will this mod have more module upgrades in the future? I like the premise of auto-looting, auto-hacking and auto-lockpicking, so I'm curious to know if this mod will be expanded upon!

    Thanks!
    1. beast351x
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      I will expand upon it when I think of more modules, and people can request some and if I can do it, I'll add it. I'm not sure what pip-boy mods it's compatible with. I'll have to take a look. Give me about two days and I'll have a patch out if needed, and maybe another update.
  8. soultwig
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    Do you think its possible to have like an auto sell feature for weapons and or armors based on value or would that make the requirements complicated. I'm gonna test this in my load order when i rebuild and drop loot detector. Thanks.
    1. beast351x
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      I already made a mod that does that called utility trunks, but I can try to add a special container that works only with a pip-boy module and see what I can do. I will just have to figure out a good way of implementing it. I will mess around with the mod and see what I can do.
  9. AHolliday
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    im having a problem where the settings tape for the combo module isint showing up in the cem station and the module isint working im on pc. i used the console to give myself the only settings tape it could find and it still dosent work
     
    1. beast351x
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      Which Combo Module? I need to know which one to ensure I use the right keywords. There's only one settings holotype and that's for the auto-loot. It should only come up for the combo modules that have that available. I need more information.
    2. AHolliday
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      its the thief's delight combo the auto loot and auto lockpick thanks for the help

      edit: I found the problem it was the tactical tablet pip-boy replacer breaking it I disabled that and now auto loot works on thief's delight but the auto lockpick doesn't seam to do anything even with max lockpicking 
    3. beast351x
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      I'll take a look at it when I get a chance.
    4. beast351x
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      For the Auto-Lockpick, did you have the kit that you crafted in the chemistry workbench in your inventory? You need one each time you auto-lockpick. I did that to balance the module.
    5. AHolliday
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      I didn't see anything in the chem station other than the settings tape.

      EDIT: I found it it showed up after some mod reorganizing I did today thanks for the reply's and the help. tactical tablet still breaks it but I can do without that. thanks again gave you a kudos and endorsed  
    6. beast351x
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      I will see about making patches when the mod is more complete.
  10. HellWitcher93
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    Xbox user here. Gotta say very impressed with this mods concept. 

    Been testing it out and wow. The auto loot feature is fantastic. I also like the idea of using kits to lockpick or hack. 

    The combo modules idea is quite promising. I'll keep an eye out for future updates. 

    Also thanks so much for sharing this with the console community. Its very much appreciated. 
    1. beast351x
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      Console is my priority. That's why I don't do work with script extender. I will add options in the future for it, but the console is my priority. I started modding to add content I wanted to console.
  11. Zekiran
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    I know it's ambitious, but do you think that this might in the future support better inventory management? UI is an absolute pain in the butt, I know that for a fact, so it won't surprise me if you're not thinking about tackling that. But I also don't want to dl some of those other pipboy-based inventory sorters and would certainly love to have one that doesn't have a ton of baggage and other download requirements! I love lock picking and stuff so I'm unlikely to use it as-is, but if you DO decide to include an inventory management system too... I'd be ALL OVER THAT.
    1. beast351x
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      I can make a delivery system, so I won’t be able to make anything fancy like having a drone deliver anything or having a robot do it. I can make something simple like you use a holotape to remove items, but when you get to where you sent the items, you have to wait. The wait can be set dynamically through perks or you can choose how much time it takes and how many caps you have to spend. I like making things immersive, but I don’t have the know how for the fancy stuff like other mod authors. Tell me what you think of this idea.