Too simplify having TR and not having TR. I don't want to make esp patches, and this mod supports TR 1.1 and TR.1.3. I would have to make like 3 separate patches for TR alone. One with TR 1.1, TR.1.3, and no TR.
Hello, I ask you to delete all my previous comments and I apologize for all those offensive words (I sincerely apologize), I already have it properly installed on my fallout 4 1.10.163 with more than 800 mods and now with the mod organizer 2, I am with version 1.0 of the mod and everything is going well, THANK YOU !!
Just a heads up the chem bench recipe filter has no full name currently, so the chem bench entry is just a blank bugged out menu at the top of the list lol. For anyone that wants to fix it themselves just add something like "Weapons - Glock Roni Kit" to the Full Name entry. 😆 Keyword missing the name is rf_G19_Gen4 Using the 4k file.
So I had to uninstall for now, will have to try in a future playthrough after I clean my load order I guess. Tested the Roni Kit with FTS both versions 8 and 9 were giving me crashes consistently any time I tried to equip weapon with a scope equipped and even without scopes trying to run around in 3rd person. Crashes went away after I uninstalled the weapon and FTS both and reverted to a save pre-install. The handgun version seems to be fine but the overhaul kit seems to have numerous technical issues happening between scope setup, damage and speed values... BuffOut logs not much help as they point to a slew of things, including ENB and the vanilla exe plus numerous mod references, making it hard to narrow down.
I liked the gun, but the sound is very loud, it hits your ears hard.It is especially hard to hear the sound of the shot with a silencer.Can something be done about this?
Normal non kit is 21 damage but conversion kit bumps up the damage dramatically to 212 per shot. I have True Damage and Scourge together. Can someone point me in fo3edit what I can do to balance this? I don't see any damage values in the conversion kit. completely lost and had to uninstall since I just wanted the kit version but killing most things with one shot got old real quick. tried messing with the damage modifiers but -100% only reduced 21 damage and anything over that multiplied damage into the 6000s per shot.
author says this is something he's not going to fix. i was told it was because of how True Damage utilizes keywords to assign damage values to weapons per caliber, but i haven't seen this happen in any other weapon mod.
if you're still struggling with it, what i ended up doing was using xEdit to add the WeaponTypeBallistic keyword to the conversion kit OMOD, and that set the weapon damage to normal. YMMV but it worked for me.
Definitely a thumbs down. Part of these mods should be to take the guesswork out of getting these weapons in-game. No mention on where or how. No replies to the possible endorsers that would gladly support your work. I don't recall getting a fomod with the installation. videos show how to use them but that's it. Why not just say Level list only, merchants only, chem station. Buried under a rock in sanctuary....something. help "WPN_G19Gen4" 4 For those who need to know. Upgrades at the weapons bench
edit: so I’ve managed to get the firing sounds down to the point where they won’t blow out my speakers, but it only works while I’m outside. like if I go in an building, it’s back to speaker blowing volume. where in FOEdit is indoor volume?
edit 2: I may be stupid again. maybe it’s louder bc I’m in home plate. went into another building and it was the same as outside
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a shame however, that there is not much receivers and the conversion kit makes it overpowered for no reason
Keyword missing the name is rf_G19_Gen4
Using the 4k file.
videos show how to use them but that's it. Why not just say Level list only, merchants only, chem station. Buried under a rock in sanctuary....something.
help "WPN_G19Gen4" 4 For those who need to know. Upgrades at the weapons bench
but textures are extremely oversaturated dark
edit: so I’ve managed to get the firing sounds down to the point where they won’t blow out my speakers, but it only works while I’m outside. like if I go in an building, it’s back to speaker blowing volume. where in FOEdit is indoor volume?
edit 2: I may be stupid again. maybe it’s louder bc I’m in home plate. went into another building and it was the same as outside