File information

Last updated

Original upload

Created by

Kogre01

Uploaded by

kogre01

Virus scan

Safe to use

Tags for this mod

25 comments

  1. justcallmedots
    justcallmedots
    • supporter
    • 29 kudos
    it says missing masters..something about firearm mod but can't remember exact name.
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      those masters will not have an impact on the plan.
    2. justcallmedots
      justcallmedots
      • supporter
      • 29 kudos
      does the city plan need increase limit? 
  2. TGSCOPES
    TGSCOPES
    • supporter
    • 0 kudos
    I might stupid but there is no water, I've looked and can't see any pumps, do I need to wait until it's finished or should it be there automatically? I've reloaded the city plan and replaced and then loaded again but still no water. Any ideas? 
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      There is enough water purifiers to make 300 water. Go to the workbench, hit spacebar (manage settlement) then power tools, then convert settlement to faux powered. I do apologize for the late reply.
  3. Ngnga123
    Ngnga123
    • supporter
    • 0 kudos
    Are these screen shots old  I just downloaded this and its completely different from the screen shots also what houses are you using mine seem to just clip through the walls
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      the homes are the big 3x3 dorm houses from one of the mod packages, they add 4 beds per level making it: 4/8/12 total, really nice for a single ASAM plot to make that kind of housing for you.
  4. Petertherad
    Petertherad
    • member
    • 1 kudos
    enclave here requires another big mod to download can i not download it?
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      so with other mods and this city plan, heres the thing. If you dont have the exact plans for the plot types I have in this city plan, SS2, bless Kinggath and his team, will just select another plot of that same kind.

      So yea, you can opt to not download some or any of the other city plot type mods that i have used, no worries =) 
    2. Petertherad
      Petertherad
      • member
      • 1 kudos
      Thank you 
  5. BloodmoonPhoenix
    BloodmoonPhoenix
    • premium
    • 0 kudos
    One of my favorite plans ever, thank you for this!
  6. mitchphxaz
    mitchphxaz
    • supporter
    • 0 kudos
    So I just installed SS2 (I was using SS1 and restarted) and Im a little confused how to implement this. I downloaded all the associated mods in your list no problem. I downloaded your mod with vortex no problem. I go to the city planner desk and select a plan but I dont see your mod in the list. Should I be doing something different or do I need to level up first? Thank you. 
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      it should be in there, when cycling through the available plans, just look at the authors, mine should be listed under kogre. I have added two more pictures into the images tab to show what it looks like from the desk when you View City Details

      it should read:

      City Plan: Sanctuary
      Designed by: Kogre
  7. EricAntiHero
    EricAntiHero
    • premium
    • 0 kudos
    Love this.  BUT. is this, or the required mod packs, up to date with the latest patch? Because this is the one sanctuary city plan that actually feels like it may not brick the city when i enter.
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      to the best of my knowledge it is. This plan doesnt use anything out of F4SE or anything that requires the MCM, its just using the SS2 mod, and the "hopefully fully listed" SS2 modpac plans for SS2. Your mileage may vary. I am also planning an update to this city plan, its a work in progress, but basically its just redoing the industrial area to make it flow better and to get folks access to the ASAM factory and another interior factory to make disease cures / medical supplies for the clinic so hopefully the player doesnt have to retool the farming to make those, because settlers are .... not so smart =)
  8. el0quenz
    el0quenz
    • premium
    • 3 kudos
    That's a nice plan, but a detailed list of requirements would be nice so we can get the plan looking like in the screenshots! Anyway, great work :)
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      Hopefully i have them all on the mod for folks now =)
  9. Abbadon70
    Abbadon70
    • member
    • 7 kudos
    Requirements?

    When you use mods from all plot developers, it would help to know what we need.
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      I primarlily used PRA's addon pack, SIMP (So I made some Plans), along with umm, alot of other mod packs for SS2, i think i have them all. If  you dont have those packs or for that matter anything but the base SS2 pack, it dont matter, the way i understand it, the game will try to load what is exactly from the export, and if its not there, it will just select a rando plot of the same type, or leave it as a blank plot of the same type for you to select what you want on it.
  10. Ranubis5150
    Ranubis5150
    • premium
    • 0 kudos
    So as I try to load this from the city planner desk and I get a message telling me I'm missing plugins.
    1. kogre01
      kogre01
      • premium
      • 1 kudos
      As i understand it, whatever plugins (ie mods) that i had that you may not have will not be an issue. The mods are probably just sim settlements 2 modpacks or armorsmith/weaponsmith extended. I recently disabled all the AWKR and armorsmith and weaponsmith mods and loaded up a new game. The only thing I saw that didnt import was the armorsmith , weaponsmith, and universal work bench from those mods, everything else loaded up just fine for me, *your mileage may vary disclaimer =) *