Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

mistermoai

Uploaded by

mistermoai

Virus scan

Safe to use

34 comments

  1. alexromanov
    alexromanov
    • member
    • 0 kudos
    What would you have to tweak to make it even faster?
    1. mistermoai
      mistermoai
      • member
      • 16 kudos
      the duration underneath HK_SPLINE_COMPRESSED_ANIMATION, the timing above each annotation (like weaponSwing or HitFrame, for example), then the duration towards the bottom below hkaDefaultAnimatedReferenceFrame. some animations don't have the duration entry at the end.
  2. GrumpyOlAsian
    GrumpyOlAsian
    • premium
    • 0 kudos
    Thanks for the mod. Very cool.
  3. SepNero
    SepNero
    • member
    • 0 kudos
    We'll soon be able to play Devil May Cry in Fallout, keep working, this mod definitely changed melee experience of the game
  4. deleted192911618
    deleted192911618
    • account closed
    • 1 kudos
    Could you please fix the vanilla animation for sprinting in Power Armor with your fists raised? It uses the animation for sprinting without PA, so it's very fast with small steps. Unlike the other PA sprint animations that display the weight and bulk of the suits.
    You can see what I mean, simply sprint in Power Armor, in first person, then do it again but this time with your fists equipped/raised.

    I tried to fix the issue by slowing down the movement speed, but this only resulted in limiting the distance you sprinted, and not the speed of the actual animation. I therefore believe what you have done with this mod is exactly what needs to be done to fix my issue.
    1. mistermoai
      mistermoai
      • member
      • 16 kudos
      give Misc anim tweaks and fixes a try, it seemed to fix the issue for me.
    2. deleted192911618
      deleted192911618
      • account closed
      • 1 kudos
      THAT DID IT! Thank you!
    3. mistermoai
      mistermoai
      • member
      • 16 kudos
      glad to hear that! have fun! power armor has some really satisfying unarmed sounds.
  5. ledwickjz
    ledwickjz
    • premium
    • 2 kudos
    Oh hell yeah, I originally fixed it up and put out my faster melee edit quickly because I wanted a patch fix that didn't need much effort.

    Good job on actually sticking in and editing the animations, I'd have no clue how to and would probably get frustrated half way through doin it :P
    1. mistermoai
      mistermoai
      • member
      • 16 kudos
      it took some figuring out since I couldn't get my hands on 3DS Max and had to jury-rig it on my own. my first attempts at it had the faster animation speed but the character's torso would bend at an inhuman 90 degree angle with every swing. took a while to get everything all done but I think it was worth it, and I was excited to able to share it here on the nexus for anyone else to use.
  6. lowl
    lowl
    • supporter
    • 65 kudos
    if you can figure out how to force 3rd camera while having a melee weapon out, it should make this mod feel nice and polished.
    like: https://www.nexusmods.com/fallout4/mods/68931
    and: https://www.nexusmods.com/fallout4/mods/46244
  7. BryanBreynolds
    BryanBreynolds
    • member
    • 1 kudos
    Bethesda's logic; nerf the s#*! out of automatic weapons, reducing player damage by 50% on very hard, slow @ss melee and unarmed animations and a million other non logical "features".
    So thanks a bunch for this mod, which makes using the breaching hammer added by SIG MCX Virtus even more fun to use.
    1. mistermoai
      mistermoai
      • member
      • 16 kudos
      even the poor Submachine Gun couldn't escape Bethesda's nerf bat and they had to slap damage reductions on its receiver mods even though it's auto-only. glad to hear that you're having fun with the mod.
    2. BryanBreynolds
      BryanBreynolds
      • member
      • 1 kudos
      There is one additional 3rd person spin attack animation with the breaching hammer while you're in Power Armor.
      Both hilarious and badass combined with "Pain Train And Impact Landing - Buffed And Reworked"  - Highly recommend that one to anyone who's reading this.

      Thanks again for fixing something that should've been vanilla.
    3. lowl
      lowl
      • supporter
      • 65 kudos
      it's probably because they put too much emphasis on consumable sources of power and couldnt be bothered balancing since gunplay was a separate team/skillset to animation.
      thus we got animations that match movement instead of ones that sync 3rd/1st person.
      Probably symptoms of organically integrating ideas into your game.
  8. DrQuixote
    DrQuixote
    • member
    • 1 kudos
    This mod is sweet, very good stuff. Something I have noticed is that 3rd person melee animations are notably faster than the 1st person ones. Just wondering if its something to do with the mod or if its a vanilla thing I've never noticed.
    1. mistermoai
      mistermoai
      • member
      • 16 kudos
      it may be the mod exacerbating differences in the vanilla animations since it's just a blanket reduction in the animation annotation timings, effectively speeding up the animations. it was a very noticeable issue with power armor 2-handed animations going from 1st to 3rd person, so it's definitely possible that it was also an issue with the standard melee animations.
    2. DrQuixote
      DrQuixote
      • member
      • 1 kudos
      I see, that'd make sense for sure. Thanks for your input chief.
    3. mistermoai
      mistermoai
      • member
      • 16 kudos
      sure thing. I'm glad you're enjoying the mod. have a good weekend.
    4. mistermoai
      mistermoai
      • member
      • 16 kudos
      after further testing and investigation, I found out that I forgot to speed up the 1st person animations for weapons using the AnimsBoard keyword, which only affects the Board in vanilla but is also used by various melee weapon mods like the Livewire, Capital Wasteland Super Sledge, Mojave Bumper Swords and Vertibird Blade, and F4NV Nuka Breaker and Rebar Club. there's still a slight difference in speed between 1st and 3rd person, but it's much less noticeable now. let me know if this fixed your issue.
  9. masterhamper
    masterhamper
    • member
    • 119 kudos
    Hi! Thanks a bunch for this!

    Btw your new file More Responsive Blocking has a slight conflict with Simple Dodges,
    just requires a single FO4Edit but it looks kinda important :-) maybe you will upload a compatibility patch. Thanks again
    1. mistermoai
      mistermoai
      • member
      • 16 kudos
      certainly, and thanks for checking out the mod. I couldn't get the timing down very consistently on controller during my testing but I'll swap to mouse and keyboard and do some more testing. I'll try to get a patch up soon. thanks for letting me know.

      edit: patch is up now. thanks again.
  10. LilithFM
    LilithFM
    • premium
    • 1 kudos
    Thank goodness. Was just thinking about this a couple of days ago, when fighting feral ghouls. That if my melee attacks was just slightly faster they would have less chance of getting interrupted 99% of the time by the feral ghouls attacks which is about 3 times faster than your own.
    1. Lancars
      Lancars
      • premium
      • 9 kudos
      Issue is bethesda thinks something equal to a desiccated corpse has the reflexes of a martial arts master. Even if it feels no pain its 200 years old and falling apart.