about three years ago, I was searching online for a piece of code. The answers I found were varied. Some other code combinations would cause bugs, but The creator of this code combination said that it would not cause some of the issues that people mentioned, such as missing tasks, characters not speaking, and so on.
thanks. pretty obvious how proud Bethesda was of this sequence.. for some reason. it's just total nonsense though, like most of FO4's 'narrative moments'. can only imagine how much time and resources were wasted on this drivel. not exactly 'boring' but just totally meaningless and tone-deaf. we get, like, four game-tech-showpiece storyline moments in the entire game.. and this is one. just makes me sick honestly.
Wow, I cannot tell you how much that this is appreciated! The only part I absolutely detest more than the first 30 minutes is this!. I've even taken to just not doing any main quest after ending the guy who ruined Nate's family, just so I don't have to slog through this! It was cool the first 2 times, that's it.
Blessings from every DLC and NPC to thee ! too late for this Forked CLONE of my game, but I certainly will SO be using these when i update my original SSD 'base-game' copy and bring it up to date :)
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So the explanation is that it is bug-free!
Always goot to have a choice for them who need it though
https://www.nexusmods.com/fallout4/mods/73643
This does the same btw, just in an esp :)
This one is a simple bat file. Should do the trick fine.
too late for this Forked CLONE of my game, but I certainly will SO be using these when i update my original SSD 'base-game' copy and bring it up to date :)