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TheFinalVaultdweller

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TheFinalVaultdweller

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67 comments

  1. Tarex97
    Tarex97
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    and here i thought this will add some corpses seeing as they are struggling since the mutiny, nice mod at least

    although lacking, it needs more skeleton and a little dried blood:
    heres my idea:
    -need a skeleton of a vault 111 security in some office
    -need a skeleton of a vault 111 dweller in the overseer office, near the door, near the entrance as if they were desperate
    -need a pile of skeleton in the overseer's bathroom, like the overseer skeleton with a knife stuck lodge on its neck while getting pressed by  3 security skeleton
    -need the skeleton of the doctor near the entrance gate, besides the holotape with a dried up blood (because this does not make sense as why theres a holotape there only but no body) but besides his is an unresponsive pipboy, same as the one you get from the security room safe with wedding rings 
  2. hakchy
    hakchy
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    so i see  lockers on where the cryolator is.....
    1. pokara06
      pokara06
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      for me the whole mod works perfectly (+700 mods) maybe you should check your load order, maybe something is overwriting
    2. hakchy
      hakchy
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      • 7 kudos
      sight.....i begin to hate vortex
  3. NateFlesher
    NateFlesher
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    Is it possible to have the pip-boy in it's original spot?
    1. TheFinalVaultdweller
      TheFinalVaultdweller
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      The reason for moving it is to allow the player to swap clothing and weapons sooner than the end of the vault. I won't be putting it in the vanilla location.
    2. NateFlesher
      NateFlesher
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      No worries just thought i'd ask :)
  4. WasteLandCaravaner
    WasteLandCaravaner
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    so i really want to use this mod but um im seeing some things that worry me in the file tab there are two main files which do i get also in the bug tab there is a bug called "13 Undeleted References Found" which from my understanding is something you should have fixed on your end before releasing and not fixing it might cause problems for people mod list
  5. WasteLandCaravaner
    WasteLandCaravaner
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    dose this mod works with sim settlements 2, sim settlements 2 chapter 2, sim settlements 2 chapter 3
    1. TheFinalVaultdweller
      TheFinalVaultdweller
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      as far as im aware it should- i haven't tested it because my pc doesn't particularly enjoy running sim settlements without a ton of lag lol
    2. TheFinalVaultdweller
      TheFinalVaultdweller
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      ive begun using both in my playthrough w/ no issues btw :) just wanted to update you
    3. WasteLandCaravaner
      WasteLandCaravaner
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      ok now let me sent you my other 135 mods so you can test them XD jk thaxs for checking
  6. Cwronaga2167
    Cwronaga2167
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    Hey man I noticed that When using Pip boy flashlight, you cannot turn on your light until you reach the Main vault door since that when you are supposed to get it. Might need a small patch. If it's the same issue with the vanilla flashlight (ill check when I can) there may be a small script issue. I use presets that make things dark and spooky so I def need the light to see those pesky roaches on survival... Also for balancing reasons, a patch that locks up the Cryolator would be nice
    1. TheFinalVaultdweller
      TheFinalVaultdweller
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      works fine on my end- also if you want a cryo change i suggest adding this mod to your playthrough. itll give the cryolater to kellog: https://www.nexusmods.com/fallout4/mods/84600
  7. Malekar69
    Malekar69
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    Requesting ESL version as this mod is essential in my opinion, if ESL is possible.
    Also for anyone else using links in comment MC93X has redone their mods and is in process of making changes for Project Apocalyptic Commonwealth.

    New url is https://www.nexusmods.com/fallout4/mods/65686 however dont install the all in one yet.
    They are still in process of updating and combining the items so the all in one dosn't have the correct and updated changes yet.
    1. TheFinalVaultdweller
      TheFinalVaultdweller
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      oh good to know! ill update it
  8. Serenkal
    Serenkal
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    Any chance of making the beds usable? Could be handy in survival, and certainly more realistic.
    1. TheFinalVaultdweller
      TheFinalVaultdweller
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      yeah! ill make an update here soonish for that :)
    2. TheFinalVaultdweller
      TheFinalVaultdweller
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      1.1 update released!

      Changelog included on the files page :)
    3. Serenkal
      Serenkal
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      Belated thanks, much appreciated.
  9. Lobo5amhain
    Lobo5amhain
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    Outside of being teleported upon picking up the Pip-Boy in front of the cryo rooms this is an excellent mod!
    1. TheFinalVaultdweller
      TheFinalVaultdweller
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      was done on purpose since bugthesda made it impossible to unequip things or manage gear until you have it, despite giving you several weapons and now clothing items with this mod. there should be a skeleton there with the pip body too, although ive noticed sometimes the skeletonclips through the floor.
  10. drevviken
    drevviken
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    • 39 kudos
    I made an ESLified version of this for my game that only adds stuff and doesn't move or replace anything and is therefore much more compatible since it no longer breaks precombines. Still a nice mod imo, that goes very well with PAC - Vault 111.  Let me know if you want to share it here and I'll send it to you. 
    1. staffy3721
      staffy3721
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      yeah please share
    2. kingmiamikdn
      kingmiamikdn
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      Please share!
    3. Ivinedra
      Ivinedra
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      @drevviken. Can you send @TheFinalVaultDweller a private message asking this? I'm super interested!
    4. 4estGimp
      4estGimp
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      Make it an ESM flagged ESP and it will handle temp references better too.  That would cost an ESP slot though.  Yeah I like the thought of an ESL flag better for just an interior.
    5. TheFinalVaultdweller
      TheFinalVaultdweller
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      idk if you ever saw my DM, but if you wanna send it to me id be down to add that version onto here :)