Fallout 4

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drdanzel

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drdanzel

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  1. drdanzel
    drdanzel
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    Version 1.4 is up, which adds an optional download to make Ada trackable! Requires Automatron to be installed, of course.

    1.4 changes:
    * Added Automatron DLC support, Ada is now trackable.

    1.3 changes:
    * Included an option to install a console menu (by neanka), which lets you use enable and disable the quests without writing any commands or installing bat files.

    1.2 changes:
    * Added option to track Buddy the drink, the brewing protectron.

    1.1 changes:
    * Fixed issue with quest objectives/map markers disappearing when reloading a save.
    * No longer injects the quests into Fallout4.esm. The .esp can still be placed anywhere in the load order.
    * Changed commands in bat files, uses EditorID instead of FormID.

    Further improve your Fallout experience with some of my other mods:
    Crafting Workbenches - Craftable Weapons, Armor, Clothing, Ammo & Junk
    Settler Renaming - Rename Settlers and NPCs
    Vats Over There? - Increased VATS Distance
  2. games7ful
    games7ful
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    for some reason it dosent work for me i typed  bat trackDogmeat in commands and nothing happens
    1. SwissSanchez
      SwissSanchez
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      Possibly because Dogmeat is buggy and doesn't always spawn correctly... is he definitely there in the cell with you? Just a guess.
  3. ptmc2112
    ptmc2112
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    You could probably make a holotape and attach a terminal to the holotape to allow the player to enable/disable the quests.
  4. einstein94
    einstein94
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    Hi, it works perfectly fine, exept for Ada. I installed the extra file with Vortex and got the following message in the console:

    >SetObjectiveDisplayed WAYNAda 10 1
    Item 'WAYNAda' not found for parameter Quest.

    Compiled script not saved!
    > ;-- Where Are You Now - Companion Tracking --
    > ;Tracking quest for Ada has been added.

    All the other quests appeard exept for this one.
  5. Patty55
    Patty55
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    I finally found Dogmeat again thanks to this mod!
  6. oiok
    oiok
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    can this work with a robot i made? 
  7. voxbox13
    voxbox13
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    Thanks again for making this! It's a permanent install for me - Just reinstalling the game, so grabbing this again.
  8. Redstonelover76
    Redstonelover76
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    Question, will it ever be possible to track companions from mods? Like the "Personal Bodyguards" from this mod https://www.nexusmods.com/fallout4/mods/14748/?tab=description
  9. Penisbutter69lol
    Penisbutter69lol
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    can you add an update or is there any way to track longfellow?
    1. moofaboof
      moofaboof
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      do you have the vault tec dlc?
  10. bridgitte
    bridgitte
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    This is a must have mod that is greatly needed because companions disappear when not revived with a stimpak quick enough - can you please add Birdie to this list - I think he is part of the Settlement 2 mod, but I find him to be the best follower and his wacky comments keep me smiling - I will try get his ID number and post on here
  11. Darnexx
    Darnexx
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    Thank God you made this Mod, Dogmeat go lost and he somehow went back to Red Rocket..