This mod took like 14 years off my life from the stress of experimenting with non linear quests and choice mattering stuff, so please if you enjoyed the mod or just the stuff I do in general consider donating to me on Kofi or Patreon or just donating here on nexus, helps me pay for all the therapist appointments creating quest mods requires.
Skill checks are cool tho, I have a good system for that now.
Ran into a problem with new f4 update extended dialogue does not work until mod author updates is there a way to either take that off and use the older full dialogue interface or temporarily turn off extended dialogue? that update really did a number on a lot of mods.
This is a very high quality mod, I liked it a lot. The environment design is superb, the voice acting was very good, and it was a cool story as well. At times I got a strong Half-Life/Black Mesa vibe, especially from the scientists and the ruined laboratory environment. I approve!
Nice mod dude!This mod is immersive.I've finished a lot of your works and one thing that bugs me is that hardly any of the characcters can become companions or settlers.I would appreciate ii if you included it in your next work,thanks again.
Ran into a odd quirk due to my modlist. I was losing Karma after being attacked by the named ghouls and now Wolfe is stuck in combat against me no matter what I do command wise (disable/enable, Kill/Res, TCAI, Relaunching the game) I have finished the quest now but when we leave via the elevator he just keeps attacking me.
I accidentally found the COTTAGE and a Quest started: A LONG WAY DOWN.
I can see that there is an ELEVATOR behind the EMPTY BOOKCASES but they won't open. I tried touching all the books - wall pictures - TV - Radio and even sat in the chairs and such.
Hey got a weird thing going on and wondering if yall might know the issue. So I started the mod and in the intro to it I noticed that there were missing textures on the equipment and got no idea why. Any help would be appreciated!
This mod doesnt work with FDI because FDI is just a visual change to how the dialogue wheel is laid out, XDI (what this uses) revamps the dialogue system so it's more like any bethesda game besides fallout 4 (no longer limited to 4 options aswell as it having a similar visual change to FDI where it's a list of options instead of a wheel)
131 comments
Skill checks are cool tho, I have a good system for that now.
Loaded bases update next btw
DO NOT USE FDI OR FDI AND XDI TOGETHER, USE XDI ALONE!
Stickying so maybe people don't ask this over and over again.
Nice work. Endorsed.
Btw.: I had no issues playing it with next gen update, using latest f4se and XDI.
I accidentally found the COTTAGE and a Quest started: A LONG WAY DOWN.
I can see that there is an ELEVATOR behind the EMPTY BOOKCASES but they won't open. I tried touching all the books - wall pictures - TV - Radio and even sat in the chairs and such.
> NOTHING HAPPENED! <
How does this work?
Thanks!! :)
THANKS! :)
I was going on the obvious ( books ) - and clicked everyone of them, and nothing happened.
But this time it worked! Thanks!!