Fallout 4

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Commonwealth Story Expansion Project

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CSEPteam

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102 comments

  1. CSEPteam
    CSEPteam
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    This mod took like 14 years off my life from the stress of experimenting with non linear quests and choice mattering stuff, so please if you enjoyed the mod or just the stuff I do in general consider donating to me on Kofi or Patreon or just donating here on nexus, helps me pay for all the therapist appointments creating quest mods requires.

    Skill checks are cool tho, I have a good system for that now.

    Loaded bases update next btw
  2. sirjohn45
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    Ran into a problem with new f4 update extended dialogue does not work until mod author updates is there a way to either take that off and use the older full dialogue interface or temporarily turn off extended dialogue? that update really did a number on a lot of mods.
    1. CSEPteam
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      Until XDI is updated use the older version of the game.

      Stickying so maybe people don't ask this over and over again.
  3. rollan5
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    quest stucked after - Lure the experiment out. Quest marker is pointing to Clay(it says optional) and nothing more is going on.Talking with Clay changes anything
    1. CSEPteam
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      Ring the bell on the counter. that clay marker was supposed to go away but it can stick sometimes.
  4. Fallout4original
    Fallout4original
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    Hello. So this is the chapter one of your main mod

    CSEP Presents Brothers in Arms Return Of The Outcasts - Mini DLC Sized Quest Mod
    CONTAINS CHAPTER 1 and 2   ?

    or this is a extra quest ?
    1. CSEPteam
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      This is a new separate quest mod.
    2. Fallout4original
      Fallout4original
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      Thanks.
  5. mepradayounada
    mepradayounada
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    Kilgore is insufferable, oh my god. it's wild that people still threaten me, the sole survivor. i have ended entire factions. i am become death, destroyer of worlds. and this little nobody says i'm not even worth his bullet. well, easiest decision of my god damn life. :D
    1. CSEPteam
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      Womp womp, that's the character
  6. HighM4inten4nce
    HighM4inten4nce
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    Great mod guys.

    Killing them all may result in you being stuck down there forever but other than that, no issues.
    1. CSEPteam
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      that is technically an ending I guess.
    2. HighM4inten4nce
      HighM4inten4nce
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      We both know someone was gonna try. You want to add a form of lampshade for those who do this, or leave things as is?
  7. LazyAmerican
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    Why couldn't the captain commander whatever guy say "bullshit" lol....has the F04 modding community gone full PG compared to New Vegas and the likes of someguy2000? Yes, yes profanity doesn't make an experience....I don't disagree but for a guy paid to do a job, saying bullcrap just completely takes me out of it lol.
    1. CSEPteam
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      litterally my most profane character i've ever written and you're whining that he says crap instead of s#*!?
    2. ryantheboss2001
      ryantheboss2001
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      There's no pleasing some people, great mod from you guys and I look forward to hopefully more story based mods like this and the others your team has done since they are very fun to play through.
  8. Gilander
    Gilander
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    tried to download this from nexus could not find the required mod "Notes" on nexus any idea?
    1. CSEPteam
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      This mod doesnt require a mod named "notes"?
    2. DroZzhat
      DroZzhat
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      It's a bug that happens sometimes on the Nexus. I've seen it happen while trying to download Skyrim mods.
  9. zeonthefox
    zeonthefox
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    HI LOVE YOUR MOD but im having some issues with Kilgore's armor  when sneaking it clips into the cameras 

    i will admit im  using a race mod so that could be causing a problem i haven't tried seeing if i have the same problem as a human yet (uninstalling a race mod is a pain in the ass  
  10. Bucklingspring
    Bucklingspring
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    The quest looks amazing from what I've seen of it so far, thanks for your great work here. One issue I have though; the cabin in Natick clips into a garage from the base game when using PRP. Would it be possible for you to provide a patch that moves the cabin to the clearing on the opposite side of the road?
    1. CSEPteam
      CSEPteam
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      Nope that garage is supposed to be there, I put it there, that's just my shitty level design in practice.
    2. Bucklingspring
      Bucklingspring
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      Oh that's alright then, sorry haha! I didn't think it looked out of place at first, but thought it might have been when I installed the mod for myself, entered the interior cell and didn't see any immediate connection to the garage. Going down the elevator, I see where the two would connect now!
  11. rudeboyjohn
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    Late to the party, but um, So about that "new cottage south of Nattick"...any idea where that is? I see the Raider Emporium and the One Hour Photo locations, and the Red Rocket station and the torn-in-half police building.  Which cottage houses this quest?
    1. rudeboyjohn
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      Ah...Watched the video. I'm thinking the mod that adds my Raiders Emporium overrides this one; because that map layout is completely different than my in-game content.  I'll play around with my mod loadout and see what's up
      (Disabling Outcasts/Project Valkryie restored the original terrain, but no Cottage behind the Red Rocket building here. Bummer)
    2. CSEPteam
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      Load order issue + dont use thuggy mods 
  12. Wolfenclave
    Wolfenclave
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    This was AWESOME!  Well done guys!  The atmosphere, dialogue, characters, choices and level design were all fantastic!  I don't know if it was intentional or not but the atmosphere and trapping one of the experiments in the hallway gave me some serious Alien vibes!  I enjoyed the hell out of this and honestly, the length was perfect in my opinion.  A nice, bite sized quest that can easily be replayed to experience the different outcomes.  Excellent work!