Fallout 4
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Rantanplan76

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Rantanplan76

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38 comments

  1. Rantanplan76
    Rantanplan76
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    Locked
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    Updated and works now again for SRR V 17+
  2. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    Does this work pre-update or is next-gen update required due to the changes to the BA.2 readability.
    1. Rantanplan76
      Rantanplan76
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      I cant answer this.
      First point is, my patch contains no BA2.
      Second point, I didnt update and honestly I have no clue if Ashland and SRR will work with it or not :)
    2. STR4NGERxD4NGER
      STR4NGERxD4NGER
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      If there is no BA2 then should work old-gen. I haven't updated either (waiting for SE to update)
  3. LenaMarie
    LenaMarie
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    Mod doesnt work anymore, because it doesnt seem like pre-Version 15 of Subway Runner Revised is available to download anymore. 
    1. Rantanplan76
      Rantanplan76
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      Updated and working again
  4. zelldralsoni
    zelldralsoni
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    oh this is a great merge, thanks
  5. boxerbeast1
    boxerbeast1
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    thanks for uploading
    1. Rantanplan76
      Rantanplan76
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      Thx for downloading ;)
  6. mhawaro
    mhawaro
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    Hello, i just saw that Subways Runner has been updated to version 013, so is this still okay to use this patch?
    1. Rantanplan76
      Rantanplan76
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      Yes
    2. BossDaddyD
      BossDaddyD
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      What about the new 014?
    3. Rantanplan76
      Rantanplan76
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      Rename the esp

      Should be fixed by Qrsr today as he said
  7. raajdon
    raajdon
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    Hello. Thanks for mod. Subway Runner Revised have changed esp name 014. this mod no longer recognizes it as master.
    1. Rantanplan76
      Rantanplan76
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      Just rename the "SubwayRunnerRevised14.esp" to "SubwayRunnerRevised.esp".

      Has no consequences....

      I assume and hope he will switch back to the "normal" naming with next update
  8. MardiuZ
    MardiuZ
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    This was fun :)  I really like when there are options to use perks for repairs .
    However, it seems like the option to "repair" the platforms breaks something in my game installation. ( i am unable to load any saves where i have done the repair action, every other save game in the station loads as it should, thought) 
    1. Qrsr
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      try to disable all mods, reload a save before repair, repair, save your game, reload save game, see what will happen...
    2. MardiuZ
      MardiuZ
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      After some experimentation i got it to work as intended using a older save that relied on slightly fewer mods so iz all good :)
  9. Nartaga
    Nartaga
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    The new update is throwing some errors in the Navigation Mesh in xEdit. Are these okay?
    1. Rantanplan76
      Rantanplan76
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      I dont have Navmesh errors with "L" 1.02.1
      Which file do you use?
    2. Nartaga
      Nartaga
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      I'm using the optimized version of 1.02.1

      Spoiler:  
      Show
      [NAVI:00000FF1]
      [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> [D9033883] < Error: Could not be resolved >
      [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [D90448CB] < Error: Could not be resolved >
      [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [D9033888] < Error: Could not be resolved >
      [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Parent -> [D9033882] < Error: Could not be resolved >
      [00:00] [REFR:D90090A0] (places HitDoorSm01Load "Door" [DOOR:000E1C42] in GRUP Cell Persistent Children of 0SubTunRoxburyToGlowingSea02 "Abandoned Subway" [CELL:A9033882])
      [00:00]     REFR \ XNDP - Navigation Door Link \ Navigation Mesh -> [D9033883] < Error: Could not be resolved >


      EDIT: I also tried using the Loose version just now just to check, and still getting similar errors in the Navigation Mesh. I have the most recent versions of both mods.
    3. Rantanplan76
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      Ah, okay, found it and no, this should not harm anything.
      You can remove those lines if you want.
      I remove it for the next update and keep if for now.
    4. tenhats
      tenhats
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      That's caused by the door not having a navmesh to link to, such that npcs may not be able to travel between Ashland and the Subway Runner tunnels. Worth testing by spawning a ghoul in, turning on god mode (tgm), and then seeing if it can chase you too the door to Subway Runner's tunnels and then seeing if it'll follow you through the door as you load.

      To fix it make sure the navmesh extends to the door in both cells and then finalize the navmeshes in both cells.
    5. Rantanplan76
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      Ok, so nothing that „breakes“ for now.
      (Heather and Nick followed me both times I tried this morning)

      I need to watch first a CK „howto“ cause I worked only with xedit and RobCo so far…
    6. tenhats
      tenhats
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      Ah yeah companions are nice because they can teleport. And fortunately both sides of the tunnel don't normally have npcs around them so the likelihood of being chased is also low, so not a big issue at all.
    7. Qrsr
      Qrsr
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      1 Go into CK
      2 Open the first cell
      3 Hit Strg+E click finalize (navmesh cheat sheet)
      4 Open the second cell
      5 Hit Strg+E click finalize
      6 Save
      7 Patch done
    8. tenhats
      tenhats
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      Sort of, that’ll only work if the navmesh reaches to somewhere near the door, which it sort of would on the subway runner side, but would not on the Ashland side without action on the patch’s part.
    9. Qrsr
      Qrsr
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      Didnt saw you posted the reason already:
      To fix it make sure the navmesh extends to the door in both cells and then finalize the navmeshes in both cells.
  10. shreddah4
    shreddah4
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    Thank you for making this, but just a heads up: we are planning on releasing a new update later today. So you might need to copy the updated cell data into this patch once its released. Cheers!
    1. BossDaddyD
      BossDaddyD
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      IIRC there's an option in the Ashland installer for a patch with Subway Revised already is this correct shreddah4?
    2. Rantanplan76
      Rantanplan76
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       No, that’s for the „original“ Subwy Runner, not the Revised
    3. BossDaddyD
      BossDaddyD
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      Oh I see my mistake
  11. Paw1031
    Paw1031
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    Thank you for the mod!
    1. djchunt
      djchunt
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      Agreed. Great work to integrate with Subway Runner.

      Thank you