This page was last updated on 17 November 2024, 8:38PM
Changelogs
Version v1.3
Main FIle and No Munitions Replacer Plugin: - Changed the Power Armor plasma/laser damage bonus/malus to *scale* up to +30%/-30% depending on how many pieces of Power Armor you have equipped, instead of just checking if you were in the frame and applying (Also did this to the Plasma Grenade/Mine). The Lightning and Pulse damage and explosions still work the same way as before, since those damage types effect the frame itself.
All other plugins: - Updated version number, literally no file changes.
Version v1.2
Main FIle: - Added some scripts that'll be used by the LAER addon I'm going to release soon.
Main FIle and No Munitions Replacer Plugin: - Reduced the Power Armor Plasma Damage Bonus and Laser Damage Malus a tad bit. It's now +30% and -30%, respectively. Pulse grenades/mines now do 150 damage to Power Armor users, instead of 100.
All other plugins: - Updated version number, literally no file changes.
Version v1.1
Main FIle and No Munitions Replacer Plugin: - Fixed a possible scenario where laser damage would not calculate properly. - Removed certain cut damage type modifiers for certain energy damage types that would likely be used by the same weapons if you had a mod that did that (eg. Removed Electric Damage Modifier from Lightning, Fire Damage Modifier from Laser, Rad Damage Modifier from Plasma, etc). This was done so as to not make mods that add cut damage types become overpowered by this mod. Other non-typical cut damage types and combinations should still work fine.
All other plugins: - Updated version number, literally no file changes.