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  1. seraphael
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    Pretty cool. Could you make the TV "Stand-by" screen work in conjunction with the radio? Best of both worlds :)
    1. robotized
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      I already explained the limitations. Supply with power first, then activate, radio will start and tv screen will light up. Or is there something else you meant with "work in conjunction"? But even if there is, I don't think I can do anything more about it.
      I don't know exactly how this works. TV has many animations in the nif and they are controlled with workshop behavior hkx, which on other hand depends if the TV is supplied with power. Radio function is not influenced from power requirement.
    2. seraphael
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      I usually read not only description but skim the comments too, but must have missed that info. Sorry! Having a lit TV screen and radio playing at the same time was what I wanted (screenshot indicate otherwise), but you've already covered that. Thanks!
    3. robotized
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      No problem.
      On the screenshot TV isn't placed yet. I thought I'd take a picture showing the happiness bonus at least, since radio function is impossible to show on a screenshot :) . But now I wonder if I could add text with description, saying that the TV also plays radio.
    4. wolf001
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      Does that *workshop rating bonus happiness* only work if *workshop resource object* is also in that actor values tab ?
      I had an tested Idea for u, if u want a radio look like tv with working screen that needs no power u can use as model: SetDressing\PlayerHouse_Ruin\Television_Trailer.nif it will look like that WorkshopTelevision01 downside is u cant turn off that screen.
      Atleast i like the idea make that tv play radiomusic :-).
    5. robotized
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      Does that *workshop rating bonus happiness* only work if *workshop resource object* is also in that actor values tab ?
      I haven't tested, but I'm guessing the answer is yes. I remember I looked at other examples already in the game.

      I had an tested Idea for u, if u want a radio look like tv with working screen that needs no power u can use as model:
      SetDressing\PlayerHouse_Ruin\Television_Trailer.nif it will look like that WorkshopTelevision01 downside is u cant turn off that screen.
      Atleast i like the idea make that tv play radiomusic :-).
      Thanks. I had this idea also - to replace the radio with mesh for television. But as you say, tv screen will not turn off. Both this and the workshop tv nif files have more animation sequences, the radio has only 2. And editing/creating animations in the nif with NifSkope is too complicated for me. So I'll leave it like it is for now.
    6. wolf001
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      Thanks for the fast answer,downside is now i have to edit a lot of items cause of that "bonus happiness" haha
  2. cubbyman1
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    this is kind of random, but is there a mod that exists that provides happiness to settlements in the form of objects of all the vanilla assets used in the game? 
    1. robotized
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      I'm not familiar with many settlement mods, so I don't know if such mod exists.
    2. cubbyman1
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      oh that's a little weird considering the kind of mod you created lol. i assumed you might have some idea due to the mod you created, my bad. 

      although it does make me wonder if you have any future plans in this direction of modding? 
    3. robotized
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      oh that's a little weird considering the kind of mod you created lol. i assumed you might have some idea due to the mod you created, my bad.
      Well, beside this mod, there is one other I created for settlement workshop - RailRoad signs as settlement decorations. And the televisions mod is just a few overrides, edits to existing records from the game.  Edit: I don't have that much experience with settlement crafting, nor have I played with a lot of settlement mods.

      although it does make me wonder if you have any future plans in this direction of modding? 
      I don't have my mind set on anything specific, maybe updating my previous mods, for example today I updated the Vertipack mod. For now there's nothing about settlement crafting.
    4. seraphael
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      Why yes, several such mods exist. The most comprehensive being Build With Purpose.
    5. cubbyman1
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      hey thanks, i had no idea about this mod, i wouldn't have know to look with using these words in the nexus search engine, so it helps to have something like what you provided, thank you btw. 
  3. BlazeStryker
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    Thanks for the cred, friend! Props in return. (You know I'm installing after all that chat... *grin*)

    Incidentally, radios as a whole work without outside power, presumably from a bit of nuclear material in the construction. There is a radio in a pile of debris just close to the Boston Library and the darn thing works.
    1. robotized
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      No problem. It was your idea after all, I just did what I could :) .
      I went with the amount of 2 for the "WorkshopRatingBonusHappiness" actor value, same as the weight bench from the dlc.
      What do you think about the light?
    2. streetyson
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      In FO3 & FNV I think it's just assumed radios contain small fission batteries - and there is one among radio parts in Lone Wolf Radio (FNV). Lore-wise they prob aren't normally removable because even powering an FO3/FNV robot they could run for two centuries, so a tiny radio lots longer! Game design-wise I assume they're unremovable due to the problem of radios already having an activator for turning on/off. And though FO4 doesn't have "fission batteries" named, just such a battery must be powering radios & port-a-diners, etc. And in FO3/FNV they're similarly found powering many things up to the size of an elevator or set of streetlights (and also in car engines, but therein possibly more intended like a traditional starter battery rather than providing all the vehicle running power). FO4 brought in "fusion cores" but of course those are much more powerful, supplying a whole building or factory needs, not for radios etc.
    3. robotized
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      I had the idea to remove the power requirement. But the problem is the tv animation does not work without power. It will require edits to animation sequences in the nif, which I don't know how to do. So for now I leave the power requirement as it is.
  4. Qrsr
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    Its those little things ... ;)
    1. BlazeStryker
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      Ain't it always? Robotized is correct about radiant lighting extending through walls. If you f2 and try placing several ceiling lights inset into the ceiling, there's a good chance the glow goes up a way into the next floor up.
    2. Qrsr
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      Look at the lighting radius of the attached light to addon node. Limit the light radius and no glow through walls. I recommend to add a radius of no more than 128, better 96 or lower. Im not sure if its possible to attach lightboxes to NIFs.