Fallout 4

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wolfe_man2077

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WolfeMan2077

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102 comments

  1. 363rdChemicalCompany
    363rdChemicalCompany
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    Do we disable your other file (Wolfes Mojave Expansion) or leave it active and just add this on top?
    1. WolfeMan2077
      WolfeMan2077
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      disable it, It is Deprecated now and should be forgotten about, I am Only keeping it up for archive purposes
    2. 363rdChemicalCompany
      363rdChemicalCompany
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      ok thank you for the quick reply! You rock!
  2. MADARACULT
    MADARACULT
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    I was surprised to see autodoc in Hidden Valley.
    and I thought it was very elaborate and great that you recreated the BOS emblem with existing assets.
    1. WolfeMan2077
      WolfeMan2077
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      Thank you :)
    2. MADARACULT
      MADARACULT
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      I would like to use some of the assets as workshop item, such as the Mojave Express post, the BOS flag, and the autodoctor, do you have any plans to support this?
  3. BU77ER0108
    BU77ER0108
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    does this work w next gen
    and do i need the original project mojave
    1. WolfeMan2077
      WolfeMan2077
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      1. it should
      and
      2. yes, it is in the requirements list for a reason
  4. Selenvar
    Selenvar
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    so awsome!! i hope we get more of the new vegas map more unlocked i noticed a big empty space leading to new vegas will it be filled?
    1. WolfeMan2077
      WolfeMan2077
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      No, Sloan is the Border for Primm Valley, the location already finished, the next worldpsace is going to be a re-creation of Freeside, westside, and the surrounding areas as well as an extension of Vegas
    2. Selenvar
      Selenvar
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      awesome i just realized the whole new vegas map layout is all there just not all filled in msg me if you need any help as id be happy to help fill in the map, i specialize in environments, working on filling in quarry junction rn just for an example and test.. hope all the best and hope we can see all new vegas in f4 someday
    3. WolfeMan2077
      WolfeMan2077
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      Well we got F4NV for that LOL, all of the Mojave is just a bit too ambitious for me and my Interior LD
    4. AlvertX
      AlvertX
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      Hello! With this new update, the casino games are out cause of outdated scripts, did you thought on update the scripts for F4SE of the original mod casino games?  It whould be nice! Thx so much for you great work 
    5. WolfeMan2077
      WolfeMan2077
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      I have no knowledge with scripting, so until we get someone who does on the team, no
  5. captw85
    captw85
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    well I made the Pioneer Saloon (Aka Prospector Saloon and Good Springs General Store almost to exacting replica on the old one XD, pretty sure if I uninstalled the old one and went with this one I would have some major collision issues XD
    1. AlvertX
      AlvertX
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      s
  6. bigbto1938
    bigbto1938
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    You could always just add the vault 22 area alone and and make one of the gates in the strip or the long range teleporter take you directly to the vaults entrance. I also wanted to say about the spore carriers is Fallout 4 has nothing of the sort New Vegas is the only one that has them so If you would decide to put Vault 22 in the mod even if you make it wait until after you did everything else first I can promise you it would bring the mod popularity or even if you would add the spore carriers somewhere else instead it would bring your mod a  lot of popularity. I wont bug you about this again but at the very least please just consider this that's all I'm asking.
  7. bigbto1938
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    I know I asked this already but can you please at the very least consider adding Vault 22 the vault with the Dead AKA Spore carriers on fallout new vegas once you kill them thay never respawn since enemies don't respawn in interior locations which is typically a good thing but in this case it's no fun. Could you please just consider adding Vault 22 ?
    1. WolfeMan2077
      WolfeMan2077
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      most likely not no, it goes out of the bounds of the worldspaces already planned, creating that much of an area to connect it would be too much of a burden on my team
  8. luizatrans
    luizatrans
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    I really want to play this mod, saw some videos and the project is amazing. But for some reason its breaking my cubemaps ( metallic textures just turn black), tested on a new save, Codswort just appear as if he was painted black, disabled the mod and everything turned back to normal. Does anyone knows a fix for this? Tried changing my load order and nothing too. Loading an old save also nothing, and it looks like the fix mod on Nexus make metal textures appear like some oily rainbow thingy so idk what to do.
    1. WolfeMan2077
      WolfeMan2077
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      to my knowledge the mod shouldn't break cubemaps, my apologies, could've been from the new update though
    2. luizatrans
      luizatrans
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      Yea I found that is really strange what happened , cause on the videos I saw in Youtube everything worked completely fine. Im going to try and fix it , cause no mod here is conflicting with yours or the old Project Mojave. Thanks for the reply, amazing mod , hope it keeps going ^_^
    3. ilego
      ilego
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      if we disable it then why does it list it as required?
    4. AlvertX
      AlvertX
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      Hii, i dont know if you stil having the issues, i just wanna tell you im playing the mod on new update and everythings fine for me, may a nother mod is made a conflict or something?¿ forgive my bad english
  9. AlvertX
    AlvertX
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    Hello!, first i wan to thansk to you for your incredible job, have so much details that it looks like an oficial expansion, and  with more love that the actual project mojave modders, that add ony a few things and so poorly. Now i want to ask, i assume you going to keep updating this, i want to know if is it possible that you bring back the casino games plugins of the original mod, to  the new  version of f4se, cause yes f4se its out now with the new update but every single mod need to update the pluggins, and i dont believe that original creators of the mod gonna do it. So you thought on add this feature?¿?¿ Thank you su much for advantage!.
    And sorru my bad english.
  10. NewVegasRanger7
    NewVegasRanger7
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    I think creating a buildable NCR outpost/camp location would be a great addition in a future update.

    Imagine having an NCR outpost that you can customize and turn into a supply depot that sends ammo, equipment, and supplies to the East Coast NCR for those using MNO to replace the minutemen with the NCR.
  11. rydercj
    rydercj
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    hello, I really love this mod and can't thank you enough for bringing back these memories of New Vegas while visiting all the places you added, can't wait for the next update again, just curious tho, will you update the map on the pip-boy as well? to show goodspring, hidden valley and other places?
    1. WolfeMan2077
      WolfeMan2077
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      I want too, just don't know how ATM
    2. rydercj
      rydercj
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      what you did is already good, thank you
    3. ilego
      ilego
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      @wolfeman2077 you going to answer me
    4. rydercj
      rydercj
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      what's required is "project mojave" not "Wolfes Mojave Expansion"