File information

Last updated

Original upload

Created by

TWFH1

Uploaded by

TWFH1

Virus scan

Safe to use

20 comments

  1. gungho95
    gungho95
    • BANNED
    • 4 kudos
    I love the Slog, every time I go there I wind up in a massive brawl lol
    1. Ceaseless
      Ceaseless
      • premium
      • 404 kudos
      Agreed. A lot of people complain about settlements being close to threats, but I enjoy it.
    2. bobblunderton
      bobblunderton
      • member
      • 5 kudos
      Nearby threats are a whole lot more fun when you get the monster spawner, hook it to a switch, and spawn enemies into the monster-spawn zones near your settlement and watch the enemies you spawned fight the existing monsters that spawned... heh.
  2. Lazaro
    Lazaro
    • member
    • 18 kudos
    Excellent mod. Finally the Slug survives.
    One thing, is it possible that Automatron make crash F4 with this mod (using the Workshop mainly)?
  3. MumuZZZ
    MumuZZZ
    • member
    • 0 kudos
    Just had the biggest settlement defense fight at Slog, tons of supermutants with rocket launchers and mini guns...built 6 rocket turrets, all destroyed, and Arlen Glass died...I hope I know this mod earlier...
  4. Kerlysis
    Kerlysis
    • member
    • 4 kudos
    Has to be better than using the res command. I still get startled when I'm there and turn around and friggin headless Deirdre is behind me. /shudder
    1. dw420
      dw420
      • member
      • 23 kudos
      open console -->click on the "headless horseman" --> type recycleactor & press enter -->fixed.
    2. cxcx
      cxcx
      • premium
      • 0 kudos
      No kidding. I feel like every attack on the Slog I have to pay extra attention to Deirdre, even after I give her exceptional armor. She dies so easily and doesn't seem to mind running into a fight.
  5. tinyzeus
    tinyzeus
    • member
    • 0 kudos
    I wish I had known about this mod sooner RIP guys
  6. Jesse6669
    Jesse6669
    • member
    • 6 kudos
    you may want to consider doing the same thing for warrick homstead, if it hasnt already (i think some of the characters are involed in a institute quest though so make them protected if you do, and not essential.)
    1. TWFH1
      TWFH1
      • premium
      • 30 kudos
      I'll check it out.
  7. vimebox
    vimebox
    • member
    • 9 kudos
    will there be all-in-one esp for all of ur mod in the future? maybe combined them to 1 mod as 'Protected essential, quest giver NPC' would be great.
    1. TWFH1
      TWFH1
      • premium
      • 30 kudos
      Once I have one or two more of them, yes
  8. fadingsignal
    fadingsignal
    • premium
    • 4,252 kudos
    Great little change I'll definitely be using! Though FYI your protected version only has 2 of the 5 NPCs in it Unless that was intentional, then nevermind!
    1. TWFH1
      TWFH1
      • premium
      • 30 kudos
      The other 3 are protected by default
    2. fadingsignal
      fadingsignal
      • premium
      • 4,252 kudos
      I am not a smart man
    3. TWFH1
      TWFH1
      • premium
      • 30 kudos
      Smart enough to notice, XD did you open it in fo4edit?
    4. fadingsignal
      fadingsignal
      • premium
      • 4,252 kudos
      Yep I did, I have an NPC 'compilation' that I've been copying all edits to in order to save plug-in space, and just saw the difference between the two. I went with the essential version!
  9. Elianora
    Elianora
    • premium
    • 13,171 kudos
    Thanks! I hated how the game always wants to kill the trader woman.
  10. ShadowlessStar
    ShadowlessStar
    • member
    • 6 kudos
    Hahaha i have to grab this even though i lost deirdre and arlen i still can use this thank you!