Re Injection Blocker - Appreciate this being mentioned, I had wondered if this feature was a thing but wouldnt have known what to look for.
Possible stupid question - without appearing in enemy npc lvl lists, would the non-unique base variant of a weapon still turn up elsewhere in the wasteland, or is that entirely up to whether the modmaker hand-placed them somewhere? I'm assuming so else we'd be limited to the uniques only.
There seems to be a weird audio bug with the gun. The rechamber and reload both have no sound, and I have no clue what could be causing this issue. Anyone know how to fix this?
Very nice rifle, found the Fait Accompli location. Had one issue after reload a prev save due to an issue, the Fait Accompli weapon model became bugged no longer displayed the model on the table. Yet I could still pick it up though. Inventory preview however also did not show the weapon model.
For the integrated Fait's Suppressor Barrel, could there be a 2nd version with a plastic foreguard?
Good work but as others have said the wood seems too saturated. It is rather jarring compared to other weapons in game. Would be nice to have a weathered wood option.
74 comments
Or is there a way I can dl manually and delete the LL injection script?
Possible stupid question - without appearing in enemy npc lvl lists, would the non-unique base variant of a weapon still turn up elsewhere in the wasteland, or is that entirely up to whether the modmaker hand-placed them somewhere? I'm assuming so else we'd be limited to the uniques only.
Had one issue after reload a prev save due to an issue, the Fait Accompli weapon model became bugged no longer displayed the model on the table. Yet I could still pick it up though. Inventory preview however also did not show the weapon model.
For the integrated Fait's Suppressor Barrel, could there be a 2nd version with a plastic foreguard?