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Seth Veeper

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  1. SethVeeper
    SethVeeper
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    We're on 1.2, yaaaay! Night Persons can craft NVGs, Rad Resistant is way more Rad Resistant, and Local Leader has been reduced to one rank.

    The decision on Local Leader was a bit tough. I wanted a perk that enabled and rewarded having lots of settlements, which R1 does pretty well. But, I couldn't figure out R2 effects that I both knew how to implement safely and fit that design concept. Ultimately the Occam's Razor solution seemed the most appealing; simply eliminate Rank 2 altogether.

    I've included a BAT file to help add it easily. Or, you can use a regular console command. Here are both options for reference:
    bat GiveLocalLeader2

    *or*

    player.addperk 001D2468
  2. BlazeStryker
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    I was reading your ideas. Building workstations from the start, Cap Collector for stores, Provisioners and settlement assignments at LL 1, Happiness bonus assigning someone and moving the workbench at level 2?
    1. SethVeeper
      SethVeeper
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      Happiness bonus and/or bonus resources from assigned settlers is a fantastic idea, and sounds easy enough to implement I imagine! (Probably incorrectly, but we'll see.)

      Moveable workbenches sounds like an *awesome* idea, but looking at how other similar mods approach that task I suspect that's more complicated than it seems?

      Another thought I had for Pretentious Politician was maybe adding some new (basic) workshop items that offer some different utilities. The tribute chests from Nuka World might be cool, for instance, as might a more effective settler attraction item. Increasing maximum population also comes to mind as potentially easy to implement.
    2. BlazeStryker
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      Here's one for Level Two... clean Settler/resident faces and the crap gets scrapped! Basically, the well-led populace of a settlement literally cleans up its act,