I think the bodyslides for all of the mashup items are missing?
Are also missing. Since the original items exist in the CCBE download, if you create these at the chem station you end up with the CBBE version.
(I've been methodically going through and adding suitable crafting requirements because having them all be free drives me nuts. This is why I've been finding the missing ones)
FYI a few of the items have incorrect first person meshes like the Ada dresses, instead of using the correct mesh the plugin has them use the default first person mesh
Are we talking about the Fusion Girl conversion or the IKAROS Android patch? If we are talking about the Fusion Girl conversion, then there is probably not much I can do, as the fault is probably in the Vtaw Wardrobe 9 plugin. Then you would have to contact Vtaw about the problem. But if you are talking about the IKAROS Android patch, I would need to know which items you mean to fix that.
I can confirm the issue is in the ESP and is an easy fix. just change the 1st person reference to: Actors\Character\CharacterAssets\1stPersonFemaleBody.nif
I have not noticed any problems with the color change of IKAROS gloves or shoes during my tests. Please check if there are conflicts with other mods or if the problem is somewhere else on your side!
I have not created any bodyslides for the meshups, not even for IKAROS. But you can recreate them by combining the single parts from which the meshups consist.
As far as I know, VTAW Wardrobe 9 doesn't contain Trish armor or gloves.
I've searched through Fo4Edit and managed to find several gloves AND boots not working with materials swap.
The culprit is a missing Keyword on each of them and has nothing to do with my modlist. That specific keyword is present on the original pieces, but not on the Ikaros one.
For exemple, Vtaw_WD9QuietGloves_Ikaros possess the keyword KW_Vtaw_WD9_Quiet_Gloves "Vtaw WD9 Quiet Gloves" allowing the material to be swapped correctly.
In opposite, Vtaw_WD9MokotoGloves_Ikaros doesn't possess such a keyword, but the original version possess the keywords :KW_Vtaw_WD9_Motoko_Gloves "Vtaw WD9 Motoko Gloves" so the material CAN'T be swapped on Ikaros version. After addind the keyword to the Ikaros Version, the material swap work just fine.
Also, some references seems to have inconsistent keywords such as Ada gloves possessing the Keywords for the Ada Boots. (It still works, somehow.)
I'm surprised that this esp could perfectly work for you with no problem when such missing part exist inside it.
I created the esp of the IKAROS patch during the development of the beta of VTAW Wardrobe 9 and only added new parts. It is possible that the material swap doesn't work for some parts because they were added by VTAW at the very end of the development of Wardrobe 9 between version 0.8 and 1.0 and I didn't make any changes to these parts.
So, I'm using the "Breast Pushup System for FG" from ... another ... website. And it's probably an error on my part somewhere (or maybe that mod is just old and weird), but it seems like a lot of items don't respond to the "pushup" and "cleavage" sliders. Most (possibly all) of the bras are affected, but pretty much none of the tops are.
By default I build the outfits with zeroed sliders in Bodyslide, and when I adjust the pushup/cleavage in-game (with the above mentioned mod) only some of the outfits respond. The same thing happens (or rather, doesn't happen) if I build those outfits with adjusted sliders in Bodyslide. The outfits morph in Bodyslide, but in-game they follow the shape of the nude body. Which kind of doesn't make sense to me. I guess what happens is some of the outfits are locked to the body shape/mesh my character has?
Anyone experienced this? (Or even understand what I'm trying to say? :D )
EDIT: I think I figured out the reason myself as I wrote this. I'm guessing it's that some of the items are flagged as Armor in the .esp, and those are not affected by changing the morphs but instead just follow whatever shape the nude body has. But still no idea how to fix it, short of changing it from "armor" to something else, which seems daft.
EDIT 2: So the Armor flag in the .esp didn't go anywhere. Next guess is that it's somehow related to the uniboob reference body but I can't be bothered anymore. I'll leave this here If anyone else has a similar issue and more patience, maybe it'll be helpful or something.
In my latest play through, I've been using the Lucy outfit, but the jacket does not appear in game when equipped for neither the human or IKAROS races, I have built the outfit in bodyslide and installed all dependencies, so I'm not sure exactly why it doesn't appear in game.
EDIT: also having a similar issue with the standalone Motoko Jackets, but the jacket appears on the full outfit.
Hello, thank you for the outfit conversions for both FG and Ikaros! I have a question regarding the android outfits. Are they (the ones that appear with IKAROS in their name) set in a way that any exposed skin is locked to the metalic color? Or does it follow the skin color initially selected for the body? I have selected skin color and when I equip the outfit, the skin turns metalic except the head.
That's not great! But I need more details to be able to help. Which shoes are you talking about, or is it all of them? Are you using an IKAROS character? Which body type are you using?
I'm having this same issue. I'm using Ikaros with fusion girl. No boots or shoes will show up on the Ikaros but will show up on a normal body. Some clothes work and others do not. Built in body slide.
Is it just me? But I've always wondered why body vest/armour, that have straps going over the chest are always floating , and never touching chest area. https://ibb.co/4shZjFt *NSFW*
It's not just this vtaw pack but also the previous ones, and ones made by this other person, I think it's just a bodyslide issue?
I think this is because there should be enough room to wear a top underneath and not just wear it naked. What kind of vest is that anyway, is it even part of my Vtaw W 9 conversion?
Oops, I uploaded the wrong body vest/tactical vest. This one is from WD7 tactical vest (not one of your conversions), the one that I was supposed to show (from yours) is - WD9 bodysuit vest v3; it has the same floating straps like pic. But what you said about wearing top underneath makes sense.
133 comments
Vtaw_WD9Ada_BootsOutfit,
Vtaw_WD9GalOutfitSB,
Vtaw_WD9GalShoesOutfit,
Vtaw_WD9JinxOutfitSB,
Vtaw_WD9MotokoBootsOutfit,
Vtaw_WD9NatalyaBootsOutfit,
Vtaw_WD9NatalyaOutfitSB,
Vtaw_WD9QuietBootsOutfit,
Vtaw_WD9SecretaryOutfit3,
Vtaw_WD9SejungShoesOutfit,
Vtaw_WD9TifaBootsOutfit,
Vtaw_WD9YukinoShoesOutfit,
I think the bodyslides for all of the mashup items are missing?
Are also missing. Since the original items exist in the CCBE download, if you create these at the chem station you end up with the CBBE version.
(I've been methodically going through and adding suitable crafting requirements because having them all be free drives me nuts. This is why I've been finding the missing ones)
If we are talking about the Fusion Girl conversion, then there is probably not much I can do, as the fault is probably in the Vtaw Wardrobe 9 plugin.
Then you would have to contact Vtaw about the problem.
But if you are talking about the IKAROS Android patch, I would need to know which items you mean to fix that.
Also, All mashups included inside Vtaw 9 don't work on Ikaros either (Despite building everysingle pieces of Vtaw 9 with Bodyslides)
PS : Trish gloves Ikaros seems to lack a 1st person model. Hands goes invisible if I use them.
Please check if there are conflicts with other mods or if the problem is somewhere else on your side!
I have not created any bodyslides for the meshups, not even for IKAROS. But you can recreate them by combining the single parts from which the meshups consist.
As far as I know, VTAW Wardrobe 9 doesn't contain Trish armor or gloves.
The culprit is a missing Keyword on each of them and has nothing to do with my modlist. That specific keyword is present on the original pieces, but not on the Ikaros one.
For exemple, Vtaw_WD9QuietGloves_Ikaros possess the keyword KW_Vtaw_WD9_Quiet_Gloves "Vtaw WD9 Quiet Gloves" allowing the material to be swapped correctly.
In opposite, Vtaw_WD9MokotoGloves_Ikaros doesn't possess such a keyword, but the original version possess the keywords :KW_Vtaw_WD9_Motoko_Gloves "Vtaw WD9 Motoko Gloves" so the material CAN'T be swapped on Ikaros version. After addind the keyword to the Ikaros Version, the material swap work just fine.
Also, some references seems to have inconsistent keywords such as Ada gloves possessing the Keywords for the Ada Boots. (It still works, somehow.)
I'm surprised that this esp could perfectly work for you with no problem when such missing part exist inside it.
It is possible that the material swap doesn't work for some parts because they were added by VTAW at the very end of the development of Wardrobe 9 between version 0.8 and 1.0 and I didn't make any changes to these parts.
By default I build the outfits with zeroed sliders in Bodyslide, and when I adjust the pushup/cleavage in-game (with the above mentioned mod) only some of the outfits respond. The same thing happens (or rather, doesn't happen) if I build those outfits with adjusted sliders in Bodyslide. The outfits morph in Bodyslide, but in-game they follow the shape of the nude body. Which kind of doesn't make sense to me. I guess what happens is some of the outfits are locked to the body shape/mesh my character has?
Anyone experienced this? (Or even understand what I'm trying to say? :D )
EDIT: I think I figured out the reason myself as I wrote this. I'm guessing it's that some of the items are flagged as Armor in the .esp, and those are not affected by changing the morphs but instead just follow whatever shape the nude body has. But still no idea how to fix it, short of changing it from "armor" to something else, which seems daft.
EDIT 2: So the Armor flag in the .esp didn't go anywhere. Next guess is that it's somehow related to the uniboob reference body but I can't be bothered anymore. I'll leave this here If anyone else has a similar issue and more patience, maybe it'll be helpful or something.
In my latest play through, I've been using the Lucy outfit, but the jacket does not appear in game when equipped for neither the human or IKAROS races, I have built the outfit in bodyslide and installed all dependencies, so I'm not sure exactly why it doesn't appear in game.
EDIT: also having a similar issue with the standalone Motoko Jackets, but the jacket appears on the full outfit.
I have a question regarding the android outfits. Are they (the ones that appear with IKAROS in their name) set in a way that any exposed skin is locked to the metalic color? Or does it follow the skin color initially selected for the body? I have selected skin color and when I equip the outfit, the skin turns metalic except the head.
But I need more details to be able to help.
Which shoes are you talking about, or is it all of them?
Are you using an IKAROS character?
Which body type are you using?
https://ibb.co/4shZjFt *NSFW*
It's not just this vtaw pack but also the previous ones, and ones made by this other person, I think it's just a bodyslide issue?