Uneducated Reload is meant for mag fed weapons (both internal and external) - not revolvers, double barrel shotguns, etc. It uses a keyword (ChamberExclusion) to differentiate between weapons which shouldn't get +1 and those that should by default. Revolvers, for obvious reasons shouldn't - so this just adds that keyword.
Wow, I studied that barrel blockage cross section for a good 3 minutes, whoever was shooting that is lucky the whole thing didn't explode, which brings me to a new mod idea for pipe weapons, give them a 1% chance to explode in your hands instead of firing a projectile.
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It uses a keyword (ChamberExclusion) to differentiate between weapons which shouldn't get +1 and those that should by default.
Revolvers, for obvious reasons shouldn't - so this just adds that keyword.