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musaimaan33

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musaimaan33

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41 comments

  1. Ixulu
    Ixulu
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    • 1 kudos
    Wow. I just looked and been using this for over a year. This mods a blast! thanks for sharing. Would MCM options be something yuo'd consider for some mechanics?
    1. musaimaan33
      musaimaan33
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      I would have to look into it, but yeah given some time I could see about it. Or if you can find anyone who could do it. I would be fine with them doing so. And thanks for using the mod!!!
  2. TheRealGeneral
    TheRealGeneral
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    • 14 kudos
    Wow bro
     Really??? How is this not more popular? I'm guessing only veterans would like something like this tho. I'll admit maybe 1-2 features wouldn't be my choice but almost everyone of the rest are phenomenally what I am looking for. Will almost certainly download and endorse in the next few months,  building my new mod list atm, this is going on my "have to have" short list tho!) Kudos 😉
    1. TheRealGeneral
      TheRealGeneral
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      WHOA HOLD ON!!!! 37 SPECIAL POINTS??? AND 7 IN EACH? SO YOU CAN HAVE 10 IN EACH??? this was so close... maybe i am misunderstanding. this is hardcore, why cant it be the 21 + 1 in each like vanilla?? i want this mod so bad but i cant use if this is so

      any chance this can be overwritten by https://www.nexusmods.com/fallout4/mods/3063 ? it lets you change number of special points. or if i load your mod after vault 111?
    2. musaimaan33
      musaimaan33
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      I'm not sure if you're confused or not, but you cannot level every skill to 10 right from the start start of the game. You will have more points to spend though because of the difficulty increase, but I will make a version that's default for you, and I will be adding in DLC items across the commonwealth. 
    3. TheRealGeneral
      TheRealGeneral
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      You are frickin awesome my dude. I am really looking forward to it!!
      Thanks i appriciate it. will endorse!!
    4. musaimaan33
      musaimaan33
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      • 3 kudos
      Thank you! This will be ready for you to test in about another 1 hour or 2. Maybe you can help me decide what to add next and all! 
    5. TheRealGeneral
      TheRealGeneral
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      Ok since you are asking, if it were up to me:
      1. I wouldn't add any additional resistance to clothing items
      2. I would make incoming and out going damage the same, so bc of different damage multipliers on different difficulties it wouldn't be a flat x5 it would be whatever makes it x5 as an end result or some equally deadly multiplier that is the same in both directions
      3. I'm not 100% clear on the deleveled enemies. I would have this where some places or enemies would down right murder you at low levels and others that are garbage at upper levels. The idea being, you can go anywhere in the game but clearly some areas and baddies will destroy you at lower levels. This is how Bethesda USED to do thier games until they started doing leveled enemies. When I have seen this on other mods this is how it is implemented. What I would not do (if it's up to me) was make all enemies at some low or mid rage level only, or only use one type for all enemies or areas (i.e. I wouldn't make everyone level 50 or level 10, I would vary them in logical way and ideally by area as well, so glowing sea is harder, and concord is easier. So you can choose to goto glowing sea at level 10 but you won't survive. But if you do, it feels oh so satisfying to beat enemies or go places you shouldn't be able to survive. Imo)
    6. TheRealGeneral
      TheRealGeneral
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      some more ideas based on an old abandoned mod called "CORE" (https://www.nexusmods.com/fallout4/mods/20051)
      4. No cell resets or very very long cell resets
      5. improved power armor resistance
      6. for the de-leveled enemies that mod put them in a logical tier list (you might use for reference)
      7. certain workstations cant be used without at least one perk, likewise with lockpicking and hacking. cant even do without at least 1 perk
      8. increased headshot damage (as long as head armor can counteract) 
      9. bobbleheads are just decoration (no bonus) & magazines have reduced effect
      10. npcs use ammo
      11. console and saving can be used in survival (this is mostly for testing, help with vanilla bugs, etc.)

      there are tons more things in that mod but these are the ones i thought were best for hardcore survival playthrough and also that mod is  abandoned and I don't trust it. These of course are all just ideas if you wanted any, its your mod. pick and choose or use none of them. Just the one change you made is enough for me to download and endorse!!

      sorry hope it didn't overwhelm you lol. :D
    7. musaimaan33
      musaimaan33
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      I will do the most I can I think I will go ahead and add new info to the load screen aswell to mentioned things covered in this mod. So if you will give me a full day or atleast a few more hours and i will have a newer version up for you to test! Thanks for the list it actually helps alot! 
    8. TheRealGeneral
      TheRealGeneral
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      Not a problem. I look forward to it. Thanks again! 🫡
    9. musaimaan33
      musaimaan33
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      I will have another update soon, adding new features.
    10. TheRealGeneral
      TheRealGeneral
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      Sounds great! i just downloaded the new one, im not sure when ill have time to try it out as im still working on my load order and have a day job lol. but it will be soon. i cant wait to see what else you do with this. It occurs to me btw that you might consider uploading each iteration as different versions so if people like one more than the other they can use that one. Just an idea. Anyways i look forward to your next version.
      If i get behind, once i have the time, i will try each one out and ill download each just incase you decide not to keep all of them uploaded. Thanks again. Looking forward to it.
    11. musaimaan33
      musaimaan33
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      Sounds good to me. I will be uploading a Major update version with features from various authors with open perms, mods left to die, gotten perms, and etc. It will contain textures, bug fixes, and etc, but will still be geared toward survival, just how I would typically play. My load order is usually 30 or less lol. Looking forward to your feedback. 
    12. TheRealGeneral
      TheRealGeneral
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      Glad to see you are still improving, very excited for new iterations. question: first off i noticed that the 3.0 you have uploaded now doesnt have the same file name as the 3.0 i downloaded when you first uploaded it, was there a change or bug fix? also secondly on the new 4.0 version what is different? i didn't see anything different on the description page or on the version summary, but given thats its twice the size im sure it has all kinds of new goodies, I'm just curious. Thanks again as always.
    13. musaimaan33
      musaimaan33
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      I have added new notes now. 4.0 is exactly how I would play on Survival! I would like to add an auto eat and drink system, and I just might lol.
    14. TheRealGeneral
      TheRealGeneral
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      Love almost all the new additions. The only things I personally would take issue with are 2,24 & 28. But that's just me. Looks great man! 

      P.s.what's POE?

      And are de-leveled enemies all the same level or different for different areas?

      Great job man. Ill give you a shout out on my profile when i get home.
    15. musaimaan33
      musaimaan33
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      Thank you. I'll look into them if you tell me what you'd change or replace about them. And the de-leveled meaning for this mod is that when you meet the Radroaches and Bloatflies in sanctuary hills, they can now be up to a much higher level or not, regardless if you level 1, 2, 3, or 100. Plus I've made velocity changes in ammo, added health fixes across every single creature, npc, and so in effort to make the game feel punishing at all times. It's weird when I shoot a raider's leg off and he collapses but still has arms to throw a Molotov or something.Just a higher level of realism, in my opinion! I also appreciate all of the help I've received! If I could gain permission from the original author, I'd like to incorporate some of those elements in some ways to this, I do think its a good match. Surely we can raise awareness about that idea!
    16. TheRealGeneral
      TheRealGeneral
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      Have you tried direct messaging the author(s) thru nexus forums? when i really need an answer to something I've found that tends to work best. though I would only use for things like this, not in place of posts.

      As far as those 3 changes, I just wouldn't have those 3 changes in my game. the AP is a nerf and makes it less punishing, the eyebot feels less immersive and there are mods to fix brahmans getting in the way and the hacking thing makes it easier, I want to suffer lol (it just makes accomplishments feel more victorious). but again that's just me and given all the changes you have made, I would be willing to deal with those 3 to get the rest. 
    17. musaimaan33
      musaimaan33
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      • 3 kudos
      Well good sir, I will get back to it after a little break. I'm glad you can enjoy it as is for now! Thanks for all the advice! 
    18. TheRealGeneral
      TheRealGeneral
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      • 14 kudos
      Dont mention it, thank YOU for the MOD! :D
  3. Invakao
    Invakao
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    • 0 kudos
    Is the listed 31 changes all that is in this mod or is there more that isn't listed?
  4. mateusmarcone
    mateusmarcone
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    • 6 kudos
    would you kindly consider doing a version which only adds the junk items to containers and enemies bodies?
  5. Zephyr116
    Zephyr116
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    Hey quick question does this also integrate DLC stuff in the commonwealth and if not will you plan to add DLC integration 
    1. musaimaan33
      musaimaan33
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      • 3 kudos
      I have not added that. I can start looking into it though. 
  6. deleted196391927
    deleted196391927
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    Thank you very much for porting this to Xbox.

    Would this conflict with Lightweight Lighting?

    https://www.nexusmods.com/fallout4/mods/57680?tab=posts

    I ask, because the description for that mod makes it seem minimal in its changes, but I’m not certain where the conflict would be with the two mods? Is it due to radiation settings?

    I have literally downloaded this, deleted five no longer necessary mods, and started a new game. 
    1. musaimaan33
      musaimaan33
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      • 3 kudos
      You are very welcome, and to answer your question. I dont believe that mod would conflict as long as it is put below. Mods like true storms and the like that effect radiation have been shown to cause errors at times. I think its modlist conflicts normally, so just put this particular lighting mod below my mod. Please let me know the results. Thanks!
  7. AmaekilShath
    AmaekilShath
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    Interesting bud, interesting indeed. I currently run a whole bunch of mods for a more hardcore approach, which are great of course, but I'm always happy to trim down.
    1. musaimaan33
      musaimaan33
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      Yes, that is exactly what I used to be doing as well, running a lot of mods to accomplish a Hardcore playthrough. This Mod will probably rid you of most mods as it accomplishes a lot while remaining mostly stackable with other mods for a more tailored playthrough. I do hope you like it and please report back with anything you think may need a change. 
  8. mateusmarcone
    mateusmarcone
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    Great job! I'll test it on xbox as a private port and if it behaves properly on that platform I'll make sure to publish it with all due credit. On paper seems a great companion mod to CURSE and AN76. Have you also tweaked the rad water damage? I havent seen a proper explanation about rad buff on the description.

    Also, would you say this is a good replacer for scrawny loot mods such as looted world, or should I use it together with your mod?
    1. musaimaan33
      musaimaan33
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      Yes, the Water has been affected also. Technically, anything will work as long as it is loaded after my mod, pretty much the only thing I know will need a patch will be any kind of weather mod unless all it does is mess with vanilla records (as far as I know). I would love for you to put this onto Xbox and/or PlayStation. Since all I have done is mess with vanilla records it will be fine on either platform. 
  9. Maderasnobile
    Maderasnobile
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    • 2 kudos
    do you plan to give us recommendation mods for use with this?
    1. musaimaan33
      musaimaan33
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      Pack Attack NPC Edition from GreslinGames is the only mod I highly recommend to use with this. To find a link for it check the my description page at the bottom. Its a pretty sophisticated AI overhaul that works very well with either version of my mod. 
  10. Erierth
    Erierth
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    • 9 kudos
    Would it work if I set the base carryweight to 0 and make every STR point give 24 lbs in this lightweight overhaul?
    1. musaimaan33
      musaimaan33
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      Yes you can edit everything from FO4Edit.