299 comments

  1. BethesdaCODModding
    BethesdaCODModding
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    • 3.2 Update details

    24 new attachments

    2 receivers
    AK103 (Dust cover removed)
    RPK

    8 barrels
    Kastovia 343
    KAS-7 406MM Barrel
    KAS-10 584MM Barrel
    18.2" Extended
    16.5" Cavalry Lancer
    20" Ranger
    15.5" Takedown
    18.2" Paratrooper

    4 Stocks
    Tactical Stock
    Wire Stock
    Duster Stock
    Commando Assembly

    10 Optics
    Millstop Reflex
    Visiontech 2x
    Kobra Red Dot
    Quickdot LED
    Axial Arms 3x
    Sillix Holoscout
    Microflex LED
    Hawksmoor
    Royal & Kross 4x
    Diamondback Reflex

    If you feel like this  update is worthy of your love and respect hit the endorsement button and vote to support me and my work. ❤️
  2. Mi7Sama
    Mi7Sama
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    Absolutely love the version with the orange tubes that fires blue lasers. However, is there a way to remove the AOE damage? I hate how F4 handles explosive damage and how you kill half your settlers on accident when defending a settlement...

    Thanks!
  3. richard595
    richard595
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    This is a fantastic weapon mod. Is it possible to remove the perk requirement for crafting it?
    1. nixonnf
      nixonnf
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      Yes. In fo4edit. I switched to gun nut 1 and ammo to 5.56 because i want it from the start and I dont like new calibers filling the game. BTW. All weapons from this author are fantastic. You should check them.

      PS: If you want a free AK right from the begining the mod has an optional file called AK47 Location. You'll find one in vault 111 + 300 rounds.
  4. nixonnf
    nixonnf
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    This AK is my favorite weapon in Fo4. Realistic sounds and views.
    For those who want... you can make a switch and use a shortcut key for semi/auto firing using this: https://www.nexusmods.com/fallout4/mods/67679
  5. DBxv2gameplays
    DBxv2gameplays
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    Best Pistol mod on Fallout 4. A flash light attachment will make this perfect.
  6. viper5
    viper5
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    I love the weapons. I love the pistol, any way for you to add a flashlight to the left rail for both guns. 
  7. Ark2217
    Ark2217
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    I'm still here waiting for him to update this mod again because I think that with everything that was added, more content could still be added. I'm just saying that the weapons in the mod are based on the games from COD MW2 and MW3 of recent years and still lacks several attachments.

    Well, at least this is my opinion and I don't force anyone to do this, I just hope and update it soon.
  8. ElfeZA
    ElfeZA
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    Hello thank you for this great mod !

    but i have a problem with the pistol , in the 3rd person view the pistol appears nearly invisible
    i Place the mod in the bottom of the loading order and that wouldn't fix this problem
    can u help me ?
  9. RedRich1917
    RedRich1917
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    If at all possible, would you be able to make semi-auto receivers for the AK?
    1. Yokaisheru
      Yokaisheru
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      +1
  10. Yokaisheru
    Yokaisheru
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    Semi-auto receiver option PLEAAASEEEE. With the amount of effort put into this it blows my mind that semi got left out entirely! 
  11. Geministar
    Geministar
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    Loving the guns, but some very unusual choices here;


    • One of the calibers (7.62x39mm) is already in the game with Nuka world, and the player can accumulate the ammo over the course of the game through looting; why not make NW a requirement and then offer a patch to let any non-DLC owning players (probably a very low number these days) apply to be able to make the ammo at the chem station?
    • If you choose to have the weapon handed to you in Vault 111, it is probably too easy and there is no drive to work to acquire it (or any better weapon since you have unlimited ammo and there are few vanilla weapons that are comparable), but if you don't use the add-on file/mod, you have to wait until GunNut 4 (minimum level 39) to be able to make the weapon. The Kalashnikov family of weapons is likely one of the most proliferate weapons on the planet (IRL). Why not make the requirement GunNut 2 or 3 (levels 15 & 25 respectively) instead? Granted, an easy fix in FO4edit, but seems the default choices of either available at level 1 or 39 is too big of a gap of when it becomes available.
    • Special skins (Golden Dragon, Pink Perforator) can be made at the chem station immediately...why not make it a short quest or an unique placed somewhere in the world?
    • Long barrels (18.2" & 20") available, but no optics 6x or greater? Seems these would be good candidates for DMR functionality.
    1. Benjatron1
      Benjatron1
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      if you have the ability to make a long mod list, you should know how to change the ammo yourself. It's as easy as pushing like two buttons in xedit
    2. Geministar
      Geministar
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      Yep, that's what I did (except for item #4)
    3. Yokaisheru
      Yokaisheru
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      Caliber complex + caliber complex patch >> Expansive Kalashnikov - Caliber Complex Patch at Fallout 4 Nexus - Mods and community
      If you use the "munitions" mod, can't help since that's just a simpler version of CC for simpler people.