Been using this for a while and for some reason, maybe a mod conflict, it won't let me put ballistic weave on the BoS Knight underarmor, but it will let me on the Officer and Soldier variants.
Hey, does this mod also work with Marine Armor and Helmet? Most mods don't and it seems really weird that the "best armor in the game" would have the least protection
hey, sorry for the long reply, wasn't playing F4 for a while, but I tried adding ballistic weave to the marine armor and it didn't work. TBH I've found its a common trend that armor mods have no effect on the marine armor, so my guess is that it's treated differently.
Hi, do you know if there's s trick to getting robco to work with biped slot filters? I'm trying to get it to apply to everything with a certain slot but it's doing nothing
// add slots back to torso underarmor filterByBipedSlots=36:keywordsToAdd=Fallout4.esm|0020DE40:attachParentSlotKeywordsToAdd=Fallout4.esm|0020DE3E // remove railroad slots from all non torso underarmors filterByBipedSlotsExcluded=36:keywordsToRemove=Fallout4.esm|0020DE40:attachParentSlotKeywordsToRemove=Fallout4.esm|0020DE3E
I was in the same boat as KillSwitch. Thanks for making this. Not sure if eyewear is covered...eyeglasses and wrap around goggles didn't appear to be covered but maybe my install was a problem.
Understood...for me safety always comes first! I wouldn't jack it up to Adv Lvl 5 but maybe Lvl 2 with an Assassins add on. There's alot of grit and blowing debris out there....always fun until...well you know...
Perhaps they deserve 1-5 damage resistance to represent keeping debris out of your eyes, and 1-3 rad resist to represent UV protection and/or keeping fallout out of your eyes.
But ballistic weave, for fabrics, wouldn't make sense in eyewear made of glass/plastic and even if it did it would be excessive stats wise xD
I wouldn't be surprise right now lots of things doesn't make sense (looking at you U.S.A.) To Wabusk in real life if you paste kevlar in goggles well let's just say you're blind as a bat...
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Spike and cage armor not working.
Maybe you could make patch for nano Armor 2.1
Thanks
If not => I will add those Armor
// add slots back to torso underarmor
filterByBipedSlots=36:keywordsToAdd=Fallout4.esm|0020DE40:attachParentSlotKeywordsToAdd=Fallout4.esm|0020DE3E
// remove railroad slots from all non torso underarmors
filterByBipedSlotsExcluded=36:keywordsToRemove=Fallout4.esm|0020DE40:attachParentSlotKeywordsToRemove=Fallout4.esm|0020DE3E
But why add akeyword to the a spot and then remove the same keyword from the same spot?
I excluded Eyewear basically, cause…I mean, Sunglasses with Weaves?
Thanks just the same for the mod though.
But ballistic weave, for fabrics, wouldn't make sense in eyewear made of glass/plastic and even if it did it would be excessive stats wise xD