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Rantanplan76

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Rantanplan76

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29 comments

  1. DjCybrax
    DjCybrax
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    Doesn't work for me in the NG version, so I assume that is the problem.
    1. 1063391600
      1063391600
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      我也是 me too
    2. MasterCheeses
      MasterCheeses
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      • 28 kudos
      yeah robco isn't updated for NG i think
  2. cokla
    cokla
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    Good mod
    Spike and cage armor not working.
    Maybe you could make patch for nano Armor 2.1

    Thanks
  3. Jenpants
    Jenpants
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    unfortunately takes up the same slot as paint (Hidden Armors) :( neat mod tho
  4. KillSwitch072
    KillSwitch072
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    Been using this for a while and for some reason, maybe a mod conflict, it won't let me put ballistic weave on the BoS Knight underarmor, but it will let me on the Officer and Soldier variants.
    1. Rantanplan76
      Rantanplan76
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      The all use the same keywords (which I filter for) and therefore all must be affected it unaltered
  5. darkchaserbr
    darkchaserbr
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    general minuteman is missing weave options
  6. SUSSYSSUS
    SUSSYSSUS
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    Does the combat helmet have ballistic weave?
  7. anotherskyrimdude
    anotherskyrimdude
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    Hey, does this mod also work with Marine Armor and Helmet? Most mods don't and it seems really weird that the "best armor in the game" would have the least protection
    1. Rantanplan76
      Rantanplan76
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      If it has the keyword, then it works "per default".
      If not => I will add those Armor
    2. anotherskyrimdude
      anotherskyrimdude
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      hey, sorry for the long reply, wasn't playing F4 for a while, but I tried adding ballistic weave to the marine armor and it didn't work. TBH I've found its a common trend that armor mods have no effect on the marine armor, so my guess is that it's treated differently.
    3. Rantanplan76
      Rantanplan76
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      Made it, but didnt upgrade for now
  8. sashapines110
    sashapines110
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    for lazy people 10/10 
  9. Domenicus7
    Domenicus7
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    Hi, do you know if there's s trick to getting robco to work with biped slot filters? I'm trying to get it to apply to everything with a certain slot but it's doing nothing

    // add slots back to torso underarmor
    filterByBipedSlots=36:keywordsToAdd=Fallout4.esm|0020DE40:attachParentSlotKeywordsToAdd=Fallout4.esm|0020DE3E
    // remove railroad slots from all non torso underarmors
    filterByBipedSlotsExcluded=36:keywordsToRemove=Fallout4.esm|0020DE40:attachParentSlotKeywordsToRemove=Fallout4.esm|0020DE3E
    1. Rantanplan76
      Rantanplan76
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      Not at the moment, didnt use this until now.

      But why add akeyword to the a spot and then remove the same keyword from the same spot?
    2. Domenicus7
      Domenicus7
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      I'm trying to get it to remove it from everything that doesn't have that keyword 
  10. Wabusk
    Wabusk
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    I was in the same boat as KillSwitch. Thanks for making this. Not sure if eyewear is covered...eyeglasses and wrap around goggles didn't appear to be covered but maybe my install was a problem.
    1. Rantanplan76
      Rantanplan76
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      Hey

      I excluded Eyewear basically, cause…I mean, Sunglasses with Weaves?
    2. Wabusk
      Wabusk
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      Understood...for me safety always comes first! I wouldn't jack it up to Adv Lvl 5 but maybe Lvl 2 with an Assassins add on. There's alot of grit and blowing debris out there....always fun until...well you know...

      Thanks just the same for the mod though.
    3. ImmortalAbsol
      ImmortalAbsol
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      Perhaps they deserve 1-5 damage resistance to represent keeping debris out of your eyes, and 1-3 rad resist to represent UV protection and/or keeping fallout out of your eyes.

      But ballistic weave, for fabrics, wouldn't make sense in eyewear made of glass/plastic and even if it did it would be excessive stats wise xD
    4. SuperDaddyD
      SuperDaddyD
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      I wouldn't be surprise right now lots of things doesn't make sense (looking at you U.S.A.) To Wabusk in real life if you paste kevlar in goggles well let's just say you're blind as a bat...