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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
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Changelogs
Version 1.1
I found a bug where "SetGameTimeMult 0.0" did something to the grabbed object position data and caused the 3D model to disappear. To avoid this, version 1.1 closes the Favorites Menu immediately when "GetPlayerGrabbedRef != None".
Version 1.01
If Garden of Eden Papyrus Script Extender version 17.0 or higher is installed, the ExecuteConsoleCommand setup script will be skipped. Because GoE 17.0 fixed this minor issue.
The mod uses the "ExecuteConsoleCommand" function from the Garden of Eden Papyrus Script Extender to pause the game as correctly as possible. When opening/closing the Favorites Menu, the scripts do the following:
[Known Issues] This is not an issue, but since this mod executes console commands remotely, a lot of ToggleGamePause and SetGlobalTimeMultiplier will be logged in the console menu.
[Notes] Just in case, remember that the "TGP" (or "ToggleGamePause") command is available. I haven't found a case where the script doesn't ToggleGamePause correctly, but you can use a console command to fix the toggle when something happens.
You can uninstall this mod, but here's a more clean way to uninstall it.