Fallout 4
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me

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loran111

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Replaces the combatrifle with the FN SCAR-H - Battle rifle, MK18 CQBR and AAC Honey Badger.
The replacement is done through the leveledlist.
all weapons have randomised attachments.

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Replaces the combatrifle with the FN SCAR-H - Battle rifle, MK18 CQBR and AAC Honey Badger.

The replacement is done through the leveledlist, when a combatrifle would spawn now one of the specified weapons spawns instead all with equal probability.

all the weapons use .45 ammo instead of 556 as it replaces the combat rifle. if you want to change the ammo the gun uses change the value off the leveledlisted variant from the weapon in my mod not the original one. (if requested i could upload some patches changing ammo types)

all weapons have randomised attachments, this is done by making a mod collection for every attachment type and adding it to the weapon.

if you don't want the weapons to be injected in the leveledlist you want to delete all the quests of the original weapon mods (if present) in xedit. it is also safe to remove the added ammo types because the mag that change the ammo are omitted from the randomised attachments.

the original combatrifle still exists in the game as the leveledlist is changed not the weapon ID. therefor i would recommend a new game or alternatively wait inside for 48 hours if i am correct the leveledlist should have updated by then. The combat rifle should not spawn at all after the leveledlist rest or a new save. If a questmod depends on the combatrifle and directly uses it instead of useing the leveledlist it chould be seen in game or rare occasions. Etherway this the leveledlist method far outweights direct replacement in variaty and ease of use.

The amd patches are not needed, but available for all weapons (i feel you amd users).