Love the mod, been using it forever! I started using Fallout 4 Resound Project - Guns (https://www.nexusmods.com/fallout4/mods/83453), and it seems to bring back the draw sound when pulling a gun out. Do you know if there is a fix for this or are the two mods incompatible in that way?
Finally a solution to this silliness! If anyone is having trouble getting it to work, make sure you don't have other mods that deal with weapon animations. I had Double Action Revolvers and they are not compatible.
Weapon Jiggle Remover got hidden/privated cause its another guy actin like a dimmadumbass and hiding all of his mods cuz "collections bad!" so? Just dont use em. Not like Nexus staff is saying you have to, right? RIGHT?
You got it backwards, it's the mod AUTHOR's (some) who didn't want Collections circumventing users visiting the actual mod pages. It's a valid argument to some extent. If I was a mod author I'm not sure I'd go to the extreme of hiding/removing mods though. Why? Because it's literally my choice to offer them up to the masses. Collections don't change that - unless I'm an author looking to try to bank money off modding and need every view to my mod page with the hope of getting visits to Patreon or other financial incentives. My only issue would be does my mod download counters increase as people use collections - nothing more. I'm assuming it does, though I wouldn't know about "unique downloads".
Question: Is there a way that I can control when the weapon goes from bog standard draw to Quick Draw? Ex. I've been editing the Colt Single Action Army. The goal is to take the player (me) from a complete fool with a revolver to as close as you can get to Bob Munden over the course of the game. i.e. visual progress over time. ---- The issue is the draw speed - I don't want a quick draw early, but to work up to that by say level 10. Added: I know Level 10 is "early", but reloading and drawing your weapon over time don't require firing any ammunition - it's the earliest mechanics to train. ---- Is that possible - or is this all or nothing? ---- Everything else I can manage with the settings the game gives and control when they are available - except they don't give a setting for draw speed.
I can only get this to partly work, the spin animation still plays after reloading and or restarting the game and then it randomly works as intended. I have tried to load this mod both before/after TR.
Edit: I'm stupid and didn't install the TR version.
Howdy, I was curious if you could explain (or better yet provide a video on) how to use HKXPack to merge Quick Draw with See Through Scopes? I would greatly appreciate it, but don't sweat it if you have better things to do.
95 comments
I started using Fallout 4 Resound Project - Guns (https://www.nexusmods.com/fallout4/mods/83453), and it seems to bring back the draw sound when pulling a gun out. Do you know if there is a fix for this or are the two mods incompatible in that way?
If anyone is having trouble getting it to work, make sure you don't have other mods that deal with weapon animations. I had Double Action Revolvers and they are not compatible.
It's a valid argument to some extent.
If I was a mod author I'm not sure I'd go to the extreme of hiding/removing mods though. Why? Because it's literally my choice to offer them up to the masses. Collections don't change that - unless I'm an author looking to try to bank money off modding and need every view to my mod page with the hope of getting visits to Patreon or other financial incentives.
My only issue would be does my mod download counters increase as people use collections - nothing more. I'm assuming it does, though I wouldn't know about "unique downloads".
Is there a way that I can control when the weapon goes from bog standard draw to Quick Draw?
Ex.
I've been editing the Colt Single Action Army.
The goal is to take the player (me) from a complete fool with a revolver to as close as you can get to Bob Munden over the course of the game. i.e. visual progress over time.
----
The issue is the draw speed - I don't want a quick draw early, but to work up to that by say level 10.
Added: I know Level 10 is "early", but reloading and drawing your weapon over time don't require firing any ammunition - it's the earliest mechanics to train.
----
Is that possible - or is this all or nothing?
----
Everything else I can manage with the settings the game gives and control when they are available - except they don't give a setting for draw speed.
But otherwise excellent. Endorsed.
I have tried to load this mod both before/after TR.
Edit: I'm stupid and didn't install the TR version.
Thanks!
Edit: I figured out how to merge the hkx files but the gun cocking sound still plays when drawing weapons
I would greatly appreciate it, but don't sweat it if you have better things to do.