So basically speaking Bethesda used 2 different Integer types in inventory and in transfer menu? Or is it that the force-cast of integer only occurs during transaction ?
Hi... So, 65535 is the integer after 65534 and before 65536. It is the maximum value of an unsigned 16-bit integer. The same goes for everything, not just caps, in this game. This mod fixes everything, am I correct? EDIT: I'll be damned. 1,800,000 aluminum canisters tried in every way including save/loading, it works without issues - so far. We've been waiting for this for 10,000 years. I hope that it will continue to work without issues. Thanks!
this mod only change when item is transfer (more specific, when added item's stack is created). so even if there are problems with other things (level, experience points, perks, etc.), they will not be fixed.
however, in situations when transfer items, it works for all items.
No, of course, I worded it wrong, I meant things like junk, caps, components, just physical "tangible" things. This was exactly the problem when Qrsr was working on the HISS mod, 65535. Well, it's fixed, I'm just surprised no one has figured this out yet, or it just hasn't been addressed since 65535 is a big number in itself. I personally like such mods that fix engine limitations. Suddenly, more options opened up for modders.
interesting, also a question regarding something similar. Is it HYPOTHETICALLY possible for a mod to surpass the level cap of 65.535 (it insta-crashes the game if you reach it)
I don't intend to get level 65.535 or use a mod that let's me reach it, I'm just curious about the technicality lol
Ryan McKenzie and CommonlibF4 Team have taken fallout 4 apart to reveal everything it's about, and the levels are one of them. 65535 (0xFFFF) is the maximum level, and adding 1 level to it becomes 0.
if someone wants to level above 65535, i would tell him, "the fastest way is to join Bethesda.".
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It's not like the ffff Fix causes anything to bloat in some other, as yet unknown place in the game, which could perhaps lead to a game crash, right?
So, 65535 is the integer after 65534 and before 65536. It is the maximum value of an unsigned 16-bit integer.
The same goes for everything, not just caps, in this game. This mod fixes everything, am I correct?
EDIT:
I'll be damned. 1,800,000 aluminum canisters tried in every way including save/loading, it works without issues - so far.
We've been waiting for this for 10,000 years.
I hope that it will continue to work without issues. Thanks!
this mod only change when item is transfer (more specific, when added item's stack is created). so even if there are problems with other things (level, experience points, perks, etc.), they will not be fixed.
however, in situations when transfer items, it works for all items.
Thanks! 🤝
I don't intend to get level 65.535 or use a mod that let's me reach it, I'm just curious about the technicality lol
https://github.com/Ryan-rsm-McKenzie/CommonLibF4/blob/cdd932ad1f4e37f33c28ea7d7e429428f5be43dd/CommonLibF4/include/RE/Bethesda/FormComponents.h#L1254
Ryan McKenzie and CommonlibF4 Team have taken fallout 4 apart to reveal everything it's about, and the levels are one of them. 65535 (0xFFFF) is the maximum level, and adding 1 level to it becomes 0.
if someone wants to level above 65535, i would tell him, "the fastest way is to join Bethesda.".