Сool short mod! The only thing that confused me was the sound quality of Jamie's dialogues - it's worse than Larry's random guards other things - no complains, just fine
this was a fantastic quest mod and would recommend for anyone apprehensive about installing quest mods i also found the files to be very clean and organised
there is also no political BS in this mod its just a fast fun and easy to get into mod however the voice for the doctor seems like she was either hungover or got the wrong emotional direction when it came to voicing her character
Tripp's heavily armed hostile site is annoyingly right en route of an early-ish FO4 main quest (see spoiler). Suggest moving site out of range:
Spoiler:
Show
Where Dogmeat tracks Kellogg's scent, this goes northwest along that same section of railway from just outside DC to the road over the river. And because on that trail we already got to face some main quest placed enemies, the last thing we need are a bunch more to fight!
Hi Great mod, however I have to turn off collision when I enter the door of the roadside. The bed and the IV holder is where I end up spawning in.. Would it be possible to move the IV holder
Took a quick look, it's clean as of 1.1. The only potential conflicts in the mod are the navmesh in E551 (as the mod updates it) and the cell headers as per usual (load before PRP)
22 comments
The only thing that confused me was the sound quality of Jamie's dialogues - it's worse than Larry's random guards
other things - no complains, just fine
there is also no political BS in this mod its just a fast fun and easy to get into mod however the voice for the doctor seems like she was either hungover or got the wrong emotional direction when it came to voicing her character
Great mod, however I have to turn off collision when I enter the door of the roadside. The bed and the IV holder is where I end up spawning in..
Would it be possible to move the IV holder
Got the payments down to 0% :)
Tipps synths ???
I was just wondering...
Will Tipps go back to his "base" ?
However, if you decide to kill Larry
the only edit I've made to the game world was disabling a few navmeshes so I could add in the warehouse.