I loved the mod, any chance to have a bodyslide version or a loose file version of the suit? seems kinda weird in the chest zone and maybe could be fixed changing those slides at 0 (kinda like ODST armor mod), thank you and excelent work!!!
he made the plasma cutter... the suit is the enclave one with cyan glows... (His plasma cutter is way way more professional than the poor attempt of mine)... hope it has been compensate with both the suit and the pulse rifle...
The first reason I said that is because this weapon is very cool.The second reason is that I want to equip other npcs in the stronghold with this weapon.I think because you don't get a lot of characters fighting side by side in Dead Space,it's like I want to do a role play in Fallout4,to tell the truth,it's a pity ha ha ha.In fact, I mentioned earlier about making other suit of Dead Space for the same reason :)
First, I would like to thank you for sharing such an Exellent mod with the Xbox community. Ii love the mod as is but I would like to offer my ideas since you are clearly still working on this 'very cool bundle.
Suit: I' ve built a dead space load order and just started today but I was trying to change the glow maps to the traditional blue which I just cannot figure out how to do. Is it an option to change between red and aquablue and if not, could you consider making it an option tweakable on the armour bench? The suit looks great and the glow maps are very nice, you've obviously spent some serious time on it. Clearly.
Plasma cutter: The model is bang on and although it does not have any kind of upgrade options, I completely understand why, besides, its soppossed to be a tool anyway. I'm not sure if you have considered this yet but could the plasma cutter be converted to a laser weapon because I was very surprised about it being a ballistic weapon. I'm sure making a triple beam would be tricky but the plasma projectile reshaded aqua blue would be awesome, and if possible, changing the ammo kind to plasma cartridges would be cool, as well as the ability to craft the ammo on the chemistry station from pre war money or subway coins. I know this might have been applied already but the dismember legendary effect would be a great addition but as a recover upgrade with each increasing by 10% probality. I feel like adding a rotation feature into the plasma cutter on the fly might be something you have in mind but I honestly think it would be very tricky and pointless.
The pulse rifle: I just wanna say that it looks awesome!!! My only complaint is the inability to modify it at a wirknench which, again, I completely understand could be tricky. I would appreciate the option to add cryo damage using the weapons bench through science level 2 for cryo and add institute reflex site with gun nut level 1 perk.
Possible future weapon idea: Psyker Powers 2.0 has a power called cryoblaster which translates perfectly as stasis. It works like a grenade that cost Ap instead of actual grenades and fires straight rather than the typical thrown arc. I know that this is from another mod but this would really suit yours and I'm sure that if it was not too difficult, you could make it part of this dead space overhaul since its functionality is a huge signature of the dead space games. There is also warp time and might of the titan abilities which would also translate well. The mod is available on nexus and Beth.Net and has given asset use permission. Link is here
https://www.nexusmods.com/fallout4/mods/50816
This is a video of the demo so you can see what I mean. https://youtu.be/b4HkciJj4Cg?si=3Rps78BHiPmnhA-t
Anyway this is a lot of suggestions which as someone who does not make mods finds easy to think of but have no idea difficult and tedious these suggestions could actually be. I hope you will consider something here for possible future updates, however, just to be clear, the mod is already great as is and the Xbox fallout community is very greatful for your time and effort.
thank you for the suggestions... certainly will work on some, not all of them, but you just gave me some inspiration for the next step... thank you again...
Bro, I've been trying for 2 days to put a kamen rider helmet, and other Tokusatsu armor in the game, is there a tutorial that teaches how to put any 3D item in the game? I have been using nifskpe, blender, extractor, and the item is invisible, I add object, textures and change it in nifskope and it remains invisible, or the game crashes.
in blender, using an existing nif, shape the model as proximate as you can (fingers included), save the files as obj, no nif, this is important... then using outfit studio open again the original nif, export your obj, it has to have been divided in as many parts as the template nif you are using, then selecting the donor (nif), context mouse button, set as reference, then select the equivalent part on your model, context button copy bone weights, once done with all the parts... then and only then you save it as nif... nifskope, yadda yadda, ck... and so on... even if the file you are working on is a nif for other game, I recommend saving it as obj and doing all the aforementioned process...
ok, when I export it in obj in outfit studio, I set reference of my old nif, and copy it to my obj, I try to export it in nif, my obj has this message: "the following shapes have unweighed vertices, which can cause issues, how fix this? bro i now this a wrong topic for this, thanks for the support.
you have to weight paint it.. you can do it in outfit studio, it marks the unweighted areas by obscuring them so you know where to paint... or when you click in bone weight transfer a panel appears asking the area of influence and two sliders... write 45 on each... it increase the reach of the bone influence so no area is unweighted...
Just Worked, https://postimg.cc/WdnM2W1q , But the textures don't load, I already showed the way through the material editor, and through nifskope. textures were created by me in gimp generating bitmaps, in dds format image_d, image_n and image_s.
check the folder path... and is best if you save the textures in dds but with the nvidia plugin, no the intel one... dxt5 interpolate alpha for diffuse and specular, and 3dc normal map for normal... and materialize works best to create all the maps from a diffuse one...
materialize? what this? for me are 3 types of textures, _n, _d and _s, i guess is here i am stuck. I download NVIDIA Texture Tools Exporter. I must be making a mistake in the process. After the outfit studio process that you taught me, I save the project, open the bodyslide, preview and build, creating a new nif, open nifskope with the nif that I am going to replace, copy this entire build as copy end, delete the nid from the base and saved. textures on nifskope and bodyslide are perfect, in game still purple.
EDIT: forget, i was work materrial out fallout 4 diretory. Lol
Final work of my first mod: https://postimg.cc/nsgBHCb5
Thank you bro. Without your help this would be impossible, I learned a lot from you.
Thankyou for sharing your work with xbox users, we really appreciate it. Skyrimjedi will be porting Cautious Animations soon and will pair perfectly with this badass bundle
thanks to you for using the mod... if anything does not goes well just say it... I will upload the overhaul in minutes, so the xbox community can have it too...
The animations are ported and look fantastic! Really been a fundamental mod for a dead space theme, they work really well with your overhaul so thankyou very much. The Xbox community is greatful
Was about to download this mod when I saw playing new vegas but my laptop died after it made a popping noise before I could do that. So I'm gonna download it on the laptop that can't even run fallout 4 well just so I can endorse and track it. Then hopefully... When I get a replacement for the damaged one, I'll download fallout 4 and play with these mods!
I'm rooting and looking forwards to play these mods in the next few weeks minimum. If not, then probably the next three months maximum.
38 comments
can someone help me
Suit:
I' ve built a dead space load order and just started today but I was trying to change the glow maps to the traditional blue which I just cannot figure out how to do. Is it an option to change between red and aquablue and if not, could you consider making it an option tweakable on the armour bench? The suit looks great and the glow maps are very nice, you've obviously spent some serious time on it. Clearly.
Plasma cutter:
The model is bang on and although it does not have any kind of upgrade options, I completely understand why, besides, its soppossed to be a tool anyway. I'm not sure if you have considered this yet but could the plasma cutter be converted to a laser weapon because I was very surprised about it being a ballistic weapon. I'm sure making a triple beam would be tricky but the plasma projectile reshaded aqua blue would be awesome, and if possible, changing the ammo kind to plasma cartridges would be cool, as well as the ability to craft the ammo on the chemistry station from pre war money or subway coins.
I know this might have been applied already but the dismember legendary effect would be a great addition but as a recover upgrade with each increasing by 10% probality. I feel like adding a rotation feature into the plasma cutter on the fly might be something you have in mind but I honestly think it would be very tricky and pointless.
The pulse rifle:
I just wanna say that it looks awesome!!! My only complaint is the inability to modify it at a wirknench which, again, I completely understand could be tricky. I would appreciate the option to add cryo damage using the weapons bench through science level 2 for cryo and add institute reflex site with gun nut level 1 perk.
Possible future weapon idea:
Psyker Powers 2.0 has a power called cryoblaster which translates perfectly as stasis. It works like a grenade that cost Ap instead of actual grenades and fires straight rather than the typical thrown arc. I know that this is from another mod but this would really suit yours and I'm sure that if it was not too difficult, you could make it part of this dead space overhaul since its functionality is a huge signature of the dead space games. There is also warp time and might of the titan abilities which would also translate well. The mod is available on nexus and Beth.Net and has given asset use permission. Link is here
https://www.nexusmods.com/fallout4/mods/50816
This is a video of the demo so you can see what I mean.
https://youtu.be/b4HkciJj4Cg?si=3Rps78BHiPmnhA-t
Anyway this is a lot of suggestions which as someone who does not make mods finds easy to think of but have no idea difficult and tedious these suggestions could actually be. I hope you will consider something here for possible future updates, however, just to be clear, the mod is already great as is and the Xbox fallout community is very greatful for your time and effort.
EDIT: forget, i was work materrial out fallout 4 diretory. Lol
Final work of my first mod: https://postimg.cc/nsgBHCb5
Thank you bro. Without your help this would be impossible, I learned a lot from you.
since the n7 suit is a recolored advanced suit
I'm rooting and looking forwards to play these mods in the next few weeks minimum. If not, then probably the next three months maximum.