Just imagine begin a raider and hearing a thumping noise from a hallway, when you go and check its just some guy crouching in heavy armor which is painted black.
This is an awesome idea. That said, is there a way to make this work with ZephyrWarrior's PA overhaul (http://www.nexusmods.com/fallout4/mods/4415/?)? I have both this and that installed and the paint works fine, since it uses the plating slot, but I can't get the servos.
Is there anything special I need to do to get the shadowed texture for the raider right leg? I've already deleted and redownloaded the mod twice and it still refuses to texture that piece. Thanks!
That is strange, the version I uploaded is the same version I'm using and the texture works. I downloaded the version on the site and it does work for me.
Did you completely un-install the previous version of the mod, the materials, textures and .esp file? The mistake I made that caused the texture to not show up was in the .bgsm as well as the .esp file.
I'm pretty sure I never installed the previous version as it was already v2 by the time I found this. Just to be sure, I checked to confirm that NMM does completely uninstall the mod and all associated files from the data folder. I did a complete uninstall and removal and then a fresh redownload... that texture is still always the default rusty raider leg.
19 comments
Horse, CC-01, X-02 and X-03 from the Creation Club.
And I-01 from m150?
It just showed the new texture when I fixed it so I don't know what's going on.
Did you completely un-install the previous version of the mod, the materials, textures and .esp file?
The mistake I made that caused the texture to not show up was in the .bgsm as well as the .esp file.
Really strange. We need a third party to test it.
It apparently didn't update the file correctly or something. Manual download seems to work fine so I didn't notice the issue.
I uploaded a new version that should hopefully force it to fix the issue.
Meaning how much of a boost does this give stealth?
I used the same values as the regular shadowed and muffled effects so it should be exactly the same.