674 comments

  1. Security95
    Security95
    • supporter
    • 40 kudos
    Locked
    Sticky
  2. miyanage
    miyanage
    • member
    • 0 kudos
    hello,has anybody know How does the it Mr. President part 2 begin? I have completed the abandonment of AR2.
  3. Atlas055
    Atlas055
    • member
    • 1 kudos
    Sacurity, please don't abandon the mod, the only problem is the scripting, after it is very well done.
    1. crazyape85
      crazyape85
      • supporter
      • 8 kudos
      Well, he was last active the 19th of this month, so maybe there is a chance.
  4. dannypotter1995
    dannypotter1995
    • premium
    • 0 kudos
    so im onto the quest where something knocks you out and the game crashes as i hear the 1st bit of diaologue then just a black screen, do i have to uninstall mods to get that bit to work or am i too wanting to continue the story
  5. FulcrAno
    FulcrAno
    • supporter
    • 0 kudos
    Guys how can i go to John Reagan? The passage is blocked, Help me
  6. Eamon11
    Eamon11
    • member
    • 0 kudos
    Dog s#*!
  7. DarkStar701
    DarkStar701
    • premium
    • 0 kudos
    Could you actually maintain this mod and fix bugs, so it is somewhat playable?
  8. 363rdChemicalCompany
    363rdChemicalCompany
    • premium
    • 28 kudos
    I see America rising 2 is a requirment.
    What if I just want to play your content but not do any parts of AR2? 
    Is that possible?
    1. Atlas055
      Atlas055
      • member
      • 1 kudos
      You can play without America Rising, but if you have both mods, they complement each other by forcing you to complete America Rising missions to advance with New History.
    2. 363rdChemicalCompany
      363rdChemicalCompany
      • premium
      • 28 kudos
      Can I play just American Rising 1 and then your mod?
  9. peyfain
    peyfain
    • member
    • 0 kudos
    I could not even do the second quest after the first one she keeps on reapeating the same line over and over and over again :\
  10. Bergmanmalton
    Bergmanmalton
    • member
    • 1 kudos
    This is a new level of dog s#*!, very impressive.

    Text-to-speech-voiced character (has text-to-speech voices used by TikTok; how are you supposed to take it seriously?)

    Broken English ("He is for the old; I will show him how to insult my mother," a mad raider responding to a dude telling him someone has insulted his mom)

    Bad sentence inflection (characters will say things in a monotone, AI deadpan voice)

    Bad optimization (the amount of times I've gone from my normal 144 fps to 25 in just this mod's locations is insane)

    Bad level design (not only do you have to deal with 25 fps, but you also have to deal with tight corridors with enemy spam and thick fog so you can't see further than you can swing a bat)

    Bad armor design (armors look like they are out of a futuristic Call of Duty with a Fallout symbol slapped on it and don't fit the theme or aesthetic of Fallout whatsoever)

    just to name a few problems... I don't recommend playing or downloading this mod; just use America Rising 2.

    Edit: been trying to push through the mod but i've gotten to a point where i have to escape a facility where i have 8 fps and have to stave of a horde of raiders, so i give up on this mod and heavily dont recommend it.
    1. R3dd1sh
      R3dd1sh
      • premium
      • 0 kudos
      Yeah I couldn't even finish the first couple quests for these exact reasons. It just isn't that great of a mod
    2. frostryder
      frostryder
      • premium
      • 4 kudos
      After a few hours of attempting this mod, and getting teleported into quest areas because I crossed an unmarked line on the ground, I found myself jailed, several steps past the quest I was on, and with no gear. Can't find my gear, and went thru almost all of Corvega looking for it.

      Tip for author: few players like to be forced to do things :)
  11. AviaVampire6
    AviaVampire6
    • member
    • 0 kudos
    Started a new game with heavy load order near 200 mods, same problem with corvega storage key, could not find it and used the console, then a problem after the president settle down in Cambridge police station, he say I need to help a field doctor, but quest about it not appear, so I should think about what he means. Looked for doctor in vault 111, but there are enclave scientists, who do not ask any help, then I thought maybe he means doctor Kane from Enclave vault, but no, there is a military tent near police station, there is a doctor, but I can enter there only if I use tcl command, because path is blocked from all sides, only when I help a doctor with his quest, quest progress, this time everything works with paladin and his squad, but now there are copies of knight Riese and scriptor Helen in police station, these characters now exists in two variations - BoS and enclave at the same time, also Jessica lost her helmet after I rescued President she does not wear it at all. but another playthrough, where everything became broken because I already finished game main quest, she had a helmet, now she and lietenant Brown lost helmets. I do not do any quests to not activate any optional quest progressing from project Valkyrie, do main plot for enclave only as author scripted, but now another problem appeared. Quest looks like heavily scripted to go a path author decided, so it comes to a point I should find Nick Valentine, but I can not just go to agency in the town, I must guess what npc should tell me about Nick, because quest not progressing when I ask McDonough with speech check, the quest not progressing when I come to agency searching for glowing hearth symbol as Momma Murphy said, Brown said I should ask locals, so I should ask Nat, Piper or a priest in the church about where to find Nick and if I will ask wrong person or say wrong lines Brown WILL NOT COME WITH ME to search for Nick, he stays in agency and quest not progressing, So I need to load older savegame and try different options. And about these enclave patrols and outpost appearing in the Commonwealth. It is cool, but depends on if they respawn. Because it is not Skyrim, where you can clear some places and hostiles will never appear again - in Fallout 4 all these raiders, ghouls, supermutants, gunners will be back. Enclave attack them on sight not only defending outposts, they follow every enemy they see far away from their location of guarding post, so they take casualities, soon or later the respawning hostiles will kill all enclave patrools and guard posts, especially when they becoming stronger with player leveling. But if they respawn to fill casualities this is another story, Just asking. If I will never get a responce, I will just know I tried to find out this information.