Fallout 4

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Created by

molerats

Uploaded by

molerats

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About this mod

Remodel of synth armor to make it look more protective and higher quality

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The Institute seems to appreciate form and function (synths being the best example), but the synth armor visually lacks both in my opinion. This aims to fix that

Version 1.2 Update:
Only main file was updated. Fixes some clipping issues. Uninstall and reinstall




Summary:
  • Synth armor now looks protective and has more of a distinct style
  • Sharpened edges / lines of model to indicate quality production
  • Helmet redesign giving the normal one extended face glass and the field version the light/scanner thing too. Extra model redesign for them as well
  • Custom ground / Pip-Boy models were made to reflect the new changes

Texture compatibility:
  • Should be compatible with any synth armor retexture
  • See screenshots for example using AS Synth Armor Redone
  • C.A.S.T. should be compatible but I’m not sure if the helmet changes will transfer




Director's Cut:
  • Edits the synth helmet records to remove the flight cap from under them and let hair to show from under the helmet (see screenshots)
  • Record edits include quality of life changes from New Equipment Overhaul (does not require NEO but you'll get its changes anyway)
  • Remodels of the helmets included to accommodate most hairstyles. Some will still clip, especially when moving.





Use the mod manager of your choice or drag and drop folder contents into the game's data folder

Optional Director's Cut File:
  • Install after main file. Overwrite any files from the main file. Keep the esp below any mod that edits the synth helmet records (ARMA and ARMO). If you don't know, just keep it low in your order





Combat Armor Remodel:


DC Guard Armor Overhaul:


Sack Masks - Sack Hoods Remodel: