Fallout 4
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Alegendv1

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yoyoma3010

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16 comments

  1. LX6R
    LX6R
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    Oh so was this mod why I constantly regained health out of combat even without having any related perks? :D
    1. yoyoma3010
      yoyoma3010
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      Yes for v 1.0, which is now fixed in 1.1

      I did one of these two things:

      1. I tested vanilla Ghoulish R4 with a sliver of radiation that was not visible, and assumed that the health regeneration was constant for Ghoulish R4, and thus did the same for this mod...

      OR

      2. I left that OR condition in by accident, since I was doing testing to make sure the health regeneration worked/scaled with different base health...

      Its way too far back for me to remember why I might have done that, but its fixed, and that's what matters.
    2. LX6R
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      Haha thank you thats great to hear :) I was going crazy over figuring out what the heck caused it :D I recently settled to just set the specific actor value back to 0 in the Pipboy 😅
    3. LX6R
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      Still getting the constant healing effect damn.

      Any idea what other mod could cause this?
    4. yoyoma3010
      yoyoma3010
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      Let me check that I didn't screw it up again...

      EDIT: No its working properly for me. You may have a sliver of radiation (like 0.00001 or something) or you may need to remove the perk rank and add it again.

      player.removeperk dlc04_ghoulish04
      player.addperk dlc04_ghoulish04
  2. ORIONOX
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    the mod you recommended has a pretty severe bug where it breaks withdrawals, is this mod reliant on it to work?
    1. bp42s
      bp42s
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      not reliant, just recommended
  3. Electrohead1
    Electrohead1
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    What is the base speed of health regen? Is it 1% of Max HP per second? 

    I'm running a setup with all perks with heal over time effect nerfed to not exceed 0.03% of max HP/sec at max rank and I would like to make sure the effect of this mod would be in line with the rest. 

    Is it the "GHOULR4FIX_PercentOfBaseHealthToMagnitude "% Base Health to Magnitude" [AVIF:FE03E001]" value that should be lowered in this case?
    1. yoyoma3010
      yoyoma3010
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      The portion that calculates it is scripted. Yes, the AVIF PercentofBaseHealthToMagnitude is what scales the effect, but its not intended for user to touch.

      The amount is 0.0025 * MaxHealth. You can look at the script source file if you'd like to modify it. I purposefully kept it low so that it doesn't outpace rad restoration.
  4. Kylins
    Kylins
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    Guess I'm asking a stupid question, but does this mod works with mods that changes maximum health?
    1. bp42s
      bp42s
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      Works fine with those kinds of mods. They don't affect the same thing.
    2. Kylins
      Kylins
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      Thanks for the anwser! I assumed this would work but just want to be sure.
  5. Veratai
    Veratai
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    good one, nuka world has made many script lunacies, even one that breaks all settlers/npcs/robots overtime..
    1. drevviken
      drevviken
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      Elaborate, please. 
    2. CyberGhost101
      CyberGhost101
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      Please elaborate. Do you mean the DLC that causes script problems or the mods that add content to Nuka-World?
    3. Veratai
      Veratai
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      well.. it is kinda sped up by certain mods in a way that i don't understand, but the very tampering of nuka world scripts in the settlement business (like raider settlements and vasal settlements) has created an instability that gets accented by any settlement object/scrapping mod, gradually bogging the game down to the point where you can't even issue commands, and settlers/robots not even doing their assigned tasks. and since i know settlements have quite the amount of scripts, it doesn't take much to figure out what is happening.