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Wicked Weather

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leaftongue

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20 comments

  1. MihaiL
    MihaiL
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    Ah, interesting.... ! I'm already using 'Defective Synths'.
    So, it's either this OR Wicked FGEP Spawns for True Storms, right? I've installed that yesterday, but will remove it for this one being more interesting. 🙂
    1. leaftongue
      leaftongue
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      Yeah, it's one or the other.
    2. MihaiL
      MihaiL
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      • 8 kudos
      Awesome!!
    3. kcissicknasty
      kcissicknasty
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      Awwwww maaaaan. I'd be totally on board if you combined both~ ;O
    4. leaftongue
      leaftongue
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      Go for it.
      I am really busy raising some baby chicks and making new monsters. I want to finish these hounds I am working on before I lose interest.
  2. Legendslayerali
    Legendslayerali
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    This is a very cool idea, especially for the deffective synth as it would make sense to spawn in this way. Would you mind setting the asset use and port to console perms green so that this can be brought over to the xbox community to appreciate too? Ofcourse you will be credited and I understand that true storms and deffective synth are requirements. Thanks.

    P.s If it is not too much to ask, would you mind doing the same for the other versions of this you have made too? Thanks again. 
    1. leaftongue
      leaftongue
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      You have to ask the original author for perms.
      As long as you have permission from the original author, go right ahead. This goes for all of my mods.
      Just credit the authors and place links if you do, as most authors have this requirement and it's good practice.
    2. Legendslayerali
      Legendslayerali
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      I checked the perms and it says"All the assets in this file belong to the author, or are from free-to-use modder's resources. " 

      So who else besides you should I seek permission from? I would like to make sure no ports would undercut anyone. You are absolutely right about giving credit to original mod authors, this is why I personally try to seek perms from all relevent channels as a means of respect to all the efforts involved. Also, if you could grant perms in the perms section that would be so great. That way, when I have acquired full perms I won't need to bother you again yo ask for them in the correct place. I already have deffective synth perms, fgep perms and true storms perms if that is what you are referring to. Thankyou for your valuable time and understanding 
  3. PoisonCoyote
    PoisonCoyote
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    Does it replace them every time?  I would be cool if it was random.  Sometimes these synths, sometimes ghouls.  
    1. leaftongue
      leaftongue
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      It replaces then every time. Don't think I can make it random. I can do one, the other, or both. I could make these show in some weathers and Ghouls show in others.
    2. FlyingWhale44
      FlyingWhale44
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      I'd love a version that spawns different ones depending on the weather. Glowing ones during rad storms and then perhaps the Institute unleashes their defective synths on the commonwealth when it is extremely foggy/stormy outside.
    3. xalamba
      xalamba
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      • 2 kudos
      +1
    4. leaftongue
      leaftongue
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      A bit late, but I can do this. I made Halloween storms that spawn skeletons and spiders, I was waiting for Halloween to update and repost it. I'll make a version that spawns them the way you suggested.
  4. SB0192
    SB0192
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    did u create the spawn visual effect? if so how did you apply it to the enemies? Like the spawn effect shown in the screenshots
    1. leaftongue
      leaftongue
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      I manipulated the synth teleport spells to get that effect. There are many explosion/shader effects in vanilla that can be repurposed if you know the game well enough and are creative with XEdit.

      My other wicked ghoul spawns mod has more versions of the effect if you want more examples of how I did it.
    2. SB0192
      SB0192
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      Yes I would just like to know how you applied the teleport spawn fx to the enemies
    3. leaftongue
      leaftongue
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      I applied the effects to a custom leveled enemy that utilizes the same script as the teleporting synth NPCs. I switched up the explosion that is attached to that script. This was done without editing any scripts, I only edited the virtual machine data and spells/magic effects.
    4. leaftongue
      leaftongue
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      Open wicked fx for FGEP in XEdit and look at my NPC edits and spells/magic effects. It is all there and you are free to edit it as you wish.
    5. SB0192
      SB0192
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      Thank you.
  5. deleted101671553
    deleted101671553
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    • 4 kudos
    Yay! Thank you, thank you! Looking forward to trying this when I get home. Your weather additions have been great and I think they deserve more attention. I tried the FGEP edition with fcom last night and I had a blast trying to hold a position in the glowing sea.