About this mod
Improves on the Nuka World Raiders making them stronger and more distinct from their Commonwealth counterparts.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
Overview
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General Changes
- Better weapon and armor progression.
- Nuka World Raiders will get better and more complete armor at higher levels.
- They will get higher chances of getting their gang specific Handmade weapons at higher levels.
New NPCs
- Adds higher level variants on par with Gunner levels.
- Added an Enforcer, which are tougher than average raiders, and a Slayer, which hits harder compared to other raiders, variant to each of the gangs.
- Added unique high level legendaries each with a unique perk.
- Disciple Executioner has a perk which makes them take less damage and do more damage when their health is below 30%.
- Operator Collector has a perk that gives them superior range and accuracy
- Pack Beastman has a perk that gives them better toughness and some armor penetration
Boss Upgrades
- Optional plugin enhances the gang bosses, such as Nisha, Mags, and Mason, and their lieutenants, such as William Black and Nisha.
- Gang bosses will now level with the player.
- They will still start at level 49 just like vanilla.
- Makes the gang bosses and lieutenants legendary type NPCs.
- Gives each of them the respective custom perks from the unique legendaries.
Pack Beast Option
- Added Pack Ghoulrillas as a legendary variant of Pack Dogs.
New Random Encounters
- Adds new assault encounters that uses Random Encounter Framework (https://www.nexusmods.com/fallout4/mods/60074). This change aims to give the faction more interaction with the rest of the Commonwealth.
- New assault encounters between the Nuka World raiders and the other minor Commonwealth factions such as Gunners and other raider gangs.
- Assault encounters between each of the gangs against the one that turned against you during the Nuka World quest.
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Recommended Mods
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While not required to run this mod, these are the ones I am currently using alongside this:
- DeadEye
- DirectHit
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Installation
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This mod is designed to be modular. You can use the changes to the Encounters and the Bosses separately if you have other overhauls.
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Compatibility
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Whenever possible, vanilla record changes are done through RobCo. The new npcs are using their own leveled list, although based on the default leveled list, may need a patch to be compatible with other faction overhauls.
Weapons and Armor Faction Overhauls
- These refer to overhauls that edit the vanilla NPC weapons or armor leveled lists.
- Will need to be patched so the new NPCs added by this mod would use the new weapons and armor. Otherwise, they will be using whatever is vanilla.
- Another option is to not install the Leveled List option under Extras which edit the NPC armor leveled list.
need a patch.
Faction NPC Stats Overhaul
- These are faction overhauls that edit the vanilla NPC stats.
- Not changed in this mod. No patch needed.
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Permissions
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Feel free to make patches or translations with this mod.
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Credits and Thanks
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- Zzyxzz for RobCo Patcher (https://www.nexusmods.com/fallout4/mods/69798)
- Glitchfinder for the Random Encounter Framework (https://www.nexusmods.com/fallout4/mods/60074)