Please don't ask for console Versions for my mods. It probably will never happen for several reasons:
1. Bethesda.net has a crappy interface 2. Bethesda.net has no kind of installer. I would have to make sepperate Mod Pages for each option etc. 3. I neither have a console nor FO4 for consoles to test if everything works. In fact I don't even have a TV capable of connecting a current gen Console to. 4. Version Control/support over multiple Distribution platforms is very annoying 5. To much work for no gain for me. 6. I am still working on some personal/health problems, and hardly have the time nor concentration to do anything with this or my other projects.
Asking for console versions anyway will get your comment deleted.
Uploaded a new Version that improves the weightpainting on the Heavy collars. They should animate a lot better now, but I'm afraid this is currently the best I can do. Any help on the matter of weightpainting would be appreciated.
Any chance of making a version that doesn't require those Extended Crafting or Armoursmith mods? I don't need/want either of those other mods but I'd like to try these out. I saw the remake, People Collars, but those collars aren't worn by raiders, just equipable to players & friendly NPC's.
Is there a possibility for you to add first of all a value to the collars and, secondly, attach a small damage protection to them? As is -besides cosmetic outlook- they're useless and worthless...
I'm trying to figure out what's going on, the collars are causing me to crash when I mouse over them in the workbench menu, so it seems to be a mesh issue with that particular model. So far, it's all of them for me.
I'm using: Armorsmith Extended CBBE Bodyslide All of the pertinent files for this mod.
Is anyone else experienced this or know how I can go about solving it? I figured it out after another mod did the same thing. Funny thing is, it let me build them just fine, it was only going into the pipboy screen inspection and the regular workbenches that showed there was a problem.
It was an issue with merging the 10million VIS patches together, can't do that right now apparently. It's weird that that causes an issue with seeing inspection models of items.
You'd probably have to make retextures. Currently they use the same textures as the vanilla dog collar textures.This will probably change in a future release to use copies of those textures, so it is easier to change only these, without also changing the dog collars, but that's probably still a way of. I'm currently to busy with other not yet released projects, which might have some influence on how this mod develops further. There are also other things in the works, so stay tuned.
maybe a bandana around the neck dropping down with tie in front? (in faction colors? dunno) or maybe a leather type chain (like the chain you have but smaller links?)
Hey, love the mod. I'm glad someone thought to add these because there's a lot of RP potential as well as character design potential in this particular accessory. I was wondering if it would be possible to have the collars fall closer to the bottom of the neck instead of the center? Nobody would wear such a thing across their thyroid cartilage (adam's apple), it just wouldn't be comfortable, and as a result, looks a bit strange. Cheers!
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It probably will never happen for several reasons:
1. Bethesda.net has a crappy interface
2. Bethesda.net has no kind of installer. I would have to make sepperate Mod Pages for each option etc.
3. I neither have a console nor FO4 for consoles to test if everything works. In fact I don't even have a TV capable of connecting a current gen Console to.
4. Version Control/support over multiple Distribution platforms is very annoying
5. To much work for no gain for me.
6. I am still working on some personal/health problems, and hardly have the time nor concentration to do anything with this or my other projects.
Asking for console versions anyway will get your comment deleted.
Thanks
Is there a possibility for you to add first of all a value to the collars and, secondly, attach a small damage protection to them? As is -besides cosmetic outlook- they're useless and worthless...
Cheers. Hope your health has improved
I'm trying to figure out what's going on, the collars are causing me to crash when I mouse over them in the workbench menu, so it seems to be a mesh issue with that particular model. So far, it's all of them for me.
I'm using:
Armorsmith Extended
CBBE Bodyslide
All of the pertinent files for this mod.
Is anyone else experienced this or know how I can go about solving it?
I figured it out after another mod did the same thing. Funny thing is, it let me build them just fine, it was only going into the pipboy screen inspection and the regular workbenches that showed there was a problem.
It was an issue with merging the 10million VIS patches together, can't do that right now apparently. It's weird that that causes an issue with seeing inspection models of items.
Having some options to pile them up like One, Two, Three & Four of them together.
Or a mix together with one neck collar at the lower neck which is longer a bit and the other at the top neck as a neck choker which is shorter.
And adding some options on the armor crafting menu to change it's color textures to other colors like GOLD or other colors.
Can I change the color of the collar using FO4dit or Studio Outfit?
I look forward to updates.
P.S. Apologies for the English, I use Google translator.
It's funny to do all this =)
maybe a bandana around the neck dropping down with tie in front? (in faction colors? dunno) or maybe a leather type chain (like the chain you have but smaller links?)
anyways, thanks for the effort!