Fallout 4

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Team FOLON

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neeher

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47 comments

  1. koushkinn
    koushkinn
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    • 9 kudos
    May I ask for permission to upload a VR patch as a well as a commando perk fix ?
  2. Flashwarning
    Flashwarning
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    • 4 kudos
    CommandoPerk not working with auto mode.
    1. koushkinn
      koushkinn
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      • 9 kudos
      You can fix the esp zith the creation kit. The misc mod of the automatic switch is missing the 'isautomatic' keyword.
  3. Zorcawace
    Zorcawace
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    I gotta be honest.. I don't even know where to begin, here.
    As far as I'm concerned, this mod is just unusable in any reasonable capacity.
    It fires completely inaccurately, and the sights are terrible. Nevermind the baffling slightly canted aiming thing going on. Oh and if you have a suppressor, it completely obscures the sight profile, so you can't line the front sight up with what you're shooting at.
    In third person, the character does not hold it straight, so the bullets fire off to the left, so you have to account for that, the magazine is not at ALL lined up with the magwell, so that's just annoying to look at. And what, not even glow sights? I can understand the exclusion of optics and stuff, given that its a top-loader, but others have suggested a side mount sight and similar ideas (think Han Solo's blaster in Star Wars, for reference.)
    And why the hell is this thing's range and damage so excessive? It's 10mm, it doesn't need to be doing 100+ damage per shot. And it's certainly not gonna maintain the velocity to do that much damage at over 300m.
    The model and textures are good, don't get me wrong, but the way it's all put together just seems like a slap in the face. If this is what's to be expected in Fallout: London, I can't say I'm all that hyped, anymore.
    1. TattletaleWeaver
      TattletaleWeaver
      • supporter
      • 8 kudos
      You must have never used the Chinese Pistol in Fallout 3. All your issues are inline with how much of a pos it was in that game.
  4. MaxzEightFive
    MaxzEightFive
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    • 1 kudos
    very nice pistol but range is too much, needs debuff asap
  5. CSEPteam
    CSEPteam
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    Dang, I was hoping I'd keep the title of best C96 mod :(
    1. 1fastrex
      1fastrex
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      • 1 kudos
      yours has sights it is
    2. Ausarq23
      Ausarq23
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      • 6 kudos
      wow that is a huge complement coming from one of the greatest modding teams on the nexus
  6. IrisLyn21
    IrisLyn21
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    • 0 kudos
    Is there going to be a tactical reload version soon ??
    1. BobLennart
      BobLennart
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      • 1 kudos
      This
    2. Ausarq23
      Ausarq23
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      there's 2 reloads which is more than any other weapon has which means double the work to patch them to work with TR and TR REALLY doesn't like internal mag weapons the M1 Garand patch literally does nothing for example so no i don't think so (not to mention most MA's don't use TR and say it is a buggy broken mess)
  7. Girzm
    Girzm
    • supporter
    • 0 kudos
    add weapon sights and this will be the best c96 mod on nexus great job man
    1. streetyson
      streetyson
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      • 107 kudos
      The C96 was top-loading & ejecting so you'd have a hell of a job fitting a scope - Mauser never did. Open-sights only. One or two rare examples of retro-fitting a 3rd-party scope do exist (see this youtube), but you'd need to remove the scope every 10 shots to load it.
    2. L4ZYP0T8O
      L4ZYP0T8O
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      Not really. You could always mount an offset scope, which is basically the go-to solution for top-loaded/top-ejecting guns.

      Not sure why anyone would mount a scope on a gun knowing they have to take it off and on at every reload. Then again, why would anyone mount a scope on a pistol.
    3. DecrepitRocket
      DecrepitRocket
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      • 15 kudos
      Hunters and Target Shooters tend to mount scopes onto Handguns. 
    4. AbbathForBreakfast
      AbbathForBreakfast
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      • 0 kudos
      Nah, it does fine as an SMG without a scope.
    5. Ausarq23
      Ausarq23
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      • 6 kudos
      like another user said it'd have to be an offset scope (commonly seen on the M1 Garand and other rifles that use a similar loading system) but i think the reason we don't have on in the mod is there are no examples irl (of offset scopes someone did mount a scope to it but it has to be removed every 10 shots because it's not offset) plus it's more work on the MA who let me remind you is a part of a team working on a MUCH bigger mod (i'm sure they're already close to being overworked by such an ambitious mod let's not add more to the pile ok? it's a great mod just the way it is any suggestions can be taken into account for the full release of Fallout: London and i'm sure they are)
  8. Ausarq23
    Ausarq23
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    instant download when i heard there's an internal mag version i don't know why basically every version of this gun on the nexus has an external mag it's clearly possible to make internal mag weapons (see literally any ww2 era rifle mod that uses an internal mag irl) this and the version by CSEPteam are the only ones i've found with an internal mag
  9. streetyson
    streetyson
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    • 107 kudos
    Ranges seem over-the-top compared to vanilla - eg, my .50 sniper rifle is about 200yds, but Chinese pistol rifle is 314 (even with a suppressor).
  10. ssskoopa
    ssskoopa
    • supporter
    • 1 kudos
    Picked up a legendary and it's just called "Irradiated Mk II Chinese". Is the naming scheme wrong?