think some of the blueprint here using the same slot as the blueprint on the original mod optional file, i can only pick the attachment and some BP like Viboron/Deathdoor but cant see/craft Tideturn blackcell or La espina for example. have to use attach omod console command to attach those BP, using the non TR version (with expanded ).
This was made before blueprints had been added to the original mod, which I wasn't even aware that the original mod had been updated until I read your comment. I will need to take another look and see if there are any conflicts.
I have no clue as to why, but my receivers are not able to change with the blueprints. Everything else is able to change to blueprint attachments but the receivers stay the default tan color.
They look great! Thanks a lot! Can you, please, release a non-TR version? Many players out there don't use TR and referencing TR.esm become such a no-go for an otherwise good-looking mod such of yours. 🤝
Or at least please explain me what references should be removed in order to remove TR dependency. Using 'Report Masters' in FO4Edit returns: WPNSquall "Cronen Squall" [WEAP:B4000F9D] \ KWDA - Keywords That means the following keyword should be removed from Blueprints.esp: AnimsReloadReserve [KYWD:15001734] ?
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Can you, please, release a non-TR version? Many players out there don't use TR and referencing TR.esm become such a no-go for an otherwise good-looking mod such of yours.
🤝
Or at least please explain me what references should be removed in order to remove TR dependency.
Using 'Report Masters' in FO4Edit returns:
WPNSquall "Cronen Squall" [WEAP:B4000F9D] \ KWDA - Keywords
That means the following keyword should be removed from Blueprints.esp:
AnimsReloadReserve [KYWD:15001734]
?
Endorsed, Tracked and will gladly follow your work for the future. 🤝