Hey guys I'd really like to increase the sound of the gun, can someone help explain where and how to do that? I'm pretty adept but just need some direction
Rather than editing the plug-in itself you could just extract the soundfiles from the main.ba2 and edit them using free software like Audacity. The firing sounds being in .wav-format rather than .xwm means no conversion would be needed as all software knows .wav.
I tried it, I increased the volume using Audacity and saved it with .wav format all the trigger fx files, then I packaged all the extracted files to .ba2 and pasted it in the Data folder, but I have a problem where the audio repeats in infinite loop when entering the game. Did I do something wrong? I already had this same problem with other weapon mods with loose files
my gun shaking when im stafing.. a lot of mods have been removed for a similar reason No one mentioned it and seems im the only one who has encountered this problem xD
Not the only one. I have the same thing. Also, when the weapon is removed or reloaded, it "SHAKES THE SCREEN". I really like this weapon. But the shaking ruins everything.
Best MP5 on the nexus. And I've tried them all. Animations immaculate, textures and models perfect. The gun makes almost no sound when ran with a suppressor. Not sure if that's intentional or not but I can ignore it for sure. Thank you for sharing this with us.
Awesome mod, say, if I wanted to nerf, or even remove the increased bullet velocity added by suppressors in xedit, how would I do that?
I am working on a custom ballistics mod, and with suppressors attached the 38 velocities I am getting surpasses or is at least on par with 5.56
*edit 1*
Figured it out, all I had to do was remove the Override Projectile forms from Object Modification>Suppressors and Shroud Barrels which was converting the .38 projectile to 556 projectile
*edit 2*
I learned it's better to instead of removing that field completely, it's better to replace the projectile with the suppressed version of the projectile or depending on your mods--you may get muzzle flashes, so for example, you would simply navigate to Object Modification>[Select the suppressors or shroud barrels] Navigate to the Override Projectile field and replace (in my case) "AssaultRifleProjectileSuppressor [PROJ:001F1C3D]" with "Projectile38Suppressor [PROJ:001F1C41]" and the mussel flashes are gone :)
Mod is solid and needs more attention. Has good animations, no annoying head-bob, sounds function without issues, and customization works for everything. A little light on customization compared to other offerings, but still a great mod to go for if you're someone who needs more MP5 in you like such as myself. Good work, Ozzy!
If you beat your gun to put in the mag or to pull back the slider or what ever, just to "look cool and baddass" it's actually dangerous and you will damage the gun sometime. If you're doing that in the millitary and your superior seeing this you will get snapped at - nor especially if a realostic post apocalytpic fallout happened you totally would want to make sure your weapon will last long time since there is no Cricket which will restock everything the next time you see her, or simply craft it at a plain chem station with just some random screws and some tape and glue...
Sometimes you have to suspend your disbelief to have an enjoyable experience, especially in a video game and especially when you’re using a fictional version of a gun
There is a new MP5 mod that looked pretty promising. Maybe even better than this mod. However, I have to say that this is much better (after trying that one too). The customization is maybe a little better with that. The scoops are nicer, more detailed, and a few little things. However, the gun is OP compared to an smg. This has less than 100 damage. That weapon exceeds 300 (it can be reduced, but it's still much stronger than this one). With that version, it takes a lot of time to raise it to our eyes, that is, to aim with it. About/almost 1 sec, which for an smg - I'll say it again - is a lot. I think there was also a laser and flashlight option. These would be good here too, but it's fine without them. This is quite accurate (close), it doesn't jerk/shake as much, the gun doesn't jump a lot. .38 ammo is perfectly fine. There is no need for another. Easily accessible, cheap stuff. So I'm sticking with this mod. Realistic weapon, I'll probably use it early and mid game (once it's available, if can be held by enemies, or i just craft it). Looks good, can be customized quite well. The sound of the weapon is also good, the stats are balanced. I didn't find any bugs during the short test. But I don't think anything big is expected. I also looked at crafting, only need an extra submachine gun. Endorsed.
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Thanks a lot!
Did I do something wrong?
I already had this same problem with other weapon mods with loose files
No one mentioned it and seems im the only one who has encountered this problem xD
I am working on a custom ballistics mod, and with suppressors attached the 38 velocities I am getting surpasses or is at least on par with 5.56
*edit 1*
Figured it out, all I had to do was remove the Override Projectile forms from Object Modification>Suppressors and Shroud Barrels which was converting the .38 projectile to 556 projectile
*edit 2*
I learned it's better to instead of removing that field completely, it's better to replace the projectile with the suppressed version of the projectile or depending on your mods--you may get muzzle flashes, so for example, you would simply navigate to Object Modification>[Select the suppressors or shroud barrels] Navigate to the Override Projectile field and replace (in my case) "AssaultRifleProjectileSuppressor [PROJ:001F1C3D]" with "Projectile38Suppressor [PROJ:001F1C41]" and the mussel flashes are gone :)
Just like Strong has a gauss rifle that has the shielded barrel mod
If you beat your gun to put in the mag or to pull back the slider or what ever, just to "look cool and baddass" it's actually dangerous and you will damage the gun sometime.
If you're doing that in the millitary and your superior seeing this you will get snapped at - nor especially if a realostic post apocalytpic fallout happened you totally would want to make sure your weapon will last long time since there is no Cricket which will restock everything the next time you see her, or simply craft it at a plain chem station with just some random screws and some tape and glue...
(MP5 Complex still the most liked on here)
But to admit, LL would be nice in general for such weapons.