I JUST finished a new load order, and you're seriously making me consider pulling apart the environmental mods again because your game is so dang gorgeous. If you ever release that enb edit, I'm there haha.
Is there no file like the last rifle gif? where they walk with the rifle low and away from the body to the right? My character has chunky armor so the other rifle animations clip a little. I tried the two files, I didn't use the old one because it had mod conflicts.
when using the shotgun animations they hold it correctly but if im stationary and turn left or right they snap into vanilla animations and its somewhat jarring is that intended or did i miss something? using the male version
hey, idk if im just stupid but i have no idea how to install this. im using mod organizer and i just kinda downloaded the packs and merged them all together so i figure im doing it wrong, anyways when i load into a game the animations dont appear any different. would appreciate a response!
These are some pretty good animations. Added to my list for my next playthrough.
Have you considered giving the power armor animations a turn too? Cause walking in a power armor is pretty cool, but as soon as you jog or sprint, it looks a bit silly.
Love your animations, really adds to how the character moves and interacts throughout the game world.
Wanted to ask, is it possible for them to be done without the need of custom camera? It causes issues for me when using power armour in third person. Whenever player character's back is close to a wall, the camera will push in and be completely blocked by the player model.
Is there a way for me to modify the files on my end to no longer need a custom camera mod?
I tested custom camera again last night, and was experiencing the issue even when not using power armour. When the player character would back against a wall, the camera will push into the center of their back, obscuring the view completely. Meanwhile the vanilla camera would normally be offset to the right side, allowing you to see clearly.
I play entirely in 3rd person, so you can see how this can be an issue. 😅
Me and ony were actually able to recreate 360 style movement but outside of combat, I'm also hoping TDM will come to fallout some day, the most obvious problem I can think of is compatibility with flashlight mods since those are all animation dependent and not camera dependent
147 comments
Comments locked
The author has locked this comment topic for the time beingVivid Fallout Parallax
Autumn Grass Overhaul
Heavily edited "Painted Wasteland ENB"
The Farmlands Beta
right now i wait for 10 seconds for the anmations to work..
pls help
Have you considered giving the power armor animations a turn too? Cause walking in a power armor is pretty cool, but as soon as you jog or sprint, it looks a bit silly.
Wanted to ask, is it possible for them to be done without the need of custom camera? It causes issues for me when using power armour in third person. Whenever player character's back is close to a wall, the camera will push in and be completely blocked by the player model.
Is there a way for me to modify the files on my end to no longer need a custom camera mod?
I tested custom camera again last night, and was experiencing the issue even when not using power armour. When the player character would back against a wall, the camera will push into the center of their back, obscuring the view completely. Meanwhile the vanilla camera would normally be offset to the right side, allowing you to see clearly.
I play entirely in 3rd person, so you can see how this can be an issue. 😅
Thanks again. 👍