Fallout 4

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oDeathStiX

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oDeathStiX

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  1. Talon678
    Talon678
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    Sticky
    what are the enviroment mods used in the gifs?
    1. gleb15920
      gleb15920
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      same question
    2. GooseIsGxd
      GooseIsGxd
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      ^^^ Need 2 know
    3. oDeathStiX
      oDeathStiX
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      Vivid Fallout All-In-One and LOD files
      Vivid Fallout Parallax
      Autumn Grass Overhaul
      Heavily edited "Painted Wasteland ENB"
      The Farmlands Beta
    4. GooseIsGxd
      GooseIsGxd
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      Thank you sir
    5. oDeathStiX
      oDeathStiX
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      your welcome
    6. trynadawn
      trynadawn
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      I JUST finished a new load order, and you're seriously making me consider pulling apart the environmental mods again because your game is so dang gorgeous. If you ever release that enb edit, I'm there haha. 
    7. OpposingFarce
      OpposingFarce
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      Hey what's giving the distant hazy effect? Does anyone know?
  2. Clievile
    Clievile
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    Is there no file like the last rifle gif? where they walk with the rifle low and away from the body to the right? My character has chunky armor so the other rifle animations clip a little. I tried the two files, I didn't use the old one because it had mod conflicts.
  3. nassim3654
    nassim3654
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    we want food animations
  4. gaiden0090
    gaiden0090
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    when using the shotgun animations they hold it correctly but if im stationary and turn left or right they snap into vanilla animations and its somewhat jarring is that intended or did i miss something? using the male version 
  5. Bigques
    Bigques
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    Hey can you place the older versions into the old file section for people that still want the turning animations? 
    1. oDeathStiX
      oDeathStiX
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      done
  6. Todd530
    Todd530
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    hey, idk if im just stupid but i have no idea how to install this. im using mod organizer and i just kinda downloaded the packs and merged them all together so i figure im doing it wrong, anyways when i load into a game the animations dont appear any different. would appreciate a response!
    1. oDeathStiX
      oDeathStiX
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      its possible you mightve messed up the file structure when merging them also i dont use MO2 i use NMM so im not sure how to help sorry
    2. Todd530
      Todd530
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      ah i see, well thank you anyway. could you maybe tell me how to install manually? love the animations
    3. oDeathStiX
      oDeathStiX
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      all you gotta do is place the files in the games data folder
  7. kingabod1
    kingabod1
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    i love this mod but is there any way i can make my charchter get into the idle anmation faster after shooting,

    right now i wait for 10 seconds for the anmations to work..

    pls help
    1. oDeathStiX
      oDeathStiX
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      https://www.nexusmods.com/fallout4/mods/6364
  8. hs0003
    hs0003
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    These are some pretty good animations. Added to my list for my next playthrough.

    Have you considered giving the power armor animations a turn too? Cause walking in a power armor is pretty cool, but as soon as you jog or sprint, it looks a bit silly.
  9. Zackariahas
    Zackariahas
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    Love your animations, really adds to how the character moves and interacts throughout the game world.

    Wanted to ask, is it possible for them to be done without the need of custom camera? It causes issues for me when using power armour in third person. Whenever player character's back is close to a wall, the camera will push in and be completely blocked by the player model.
    1. oDeathStiX
      oDeathStiX
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      that'll happen even in vanilla i do not use power armor or if i do i go first person indoors
    2. Zackariahas
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      Understandable, thanks for replying.

      Is there a way for me to modify the files on my end to no longer need a custom camera mod?

      I tested custom camera again last night, and was experiencing the issue even when not using power armour. When the player character would back against a wall, the camera will push into the center of their back, obscuring the view completely. Meanwhile the vanilla camera would normally be offset to the right side, allowing you to see clearly.

      I play entirely in 3rd person, so you can see how this can be an issue. 😅

      Thanks again. 👍
  10. firstername
    firstername
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    omg the little protectron lmao
    1. oDeathStiX
      oDeathStiX
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      c:
  11. deelaek
    deelaek
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    Any chance that someone will ever make a mod like "true directional movement" for FO4? (
    1. oDeathStiX
      oDeathStiX
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      Me and ony were actually able to recreate 360 style movement but outside of combat, I'm also hoping TDM will come to fallout some day, the most obvious problem I can think of is compatibility with flashlight mods since those are all animation dependent and not camera dependent 
    2. TheBigIgnition
      TheBigIgnition
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      right I get that, could that be easily fixed with compatibility patches?
    3. oDeathStiX
      oDeathStiX
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      no as the flashlight mods are placed on the actual character model