Fallout 4

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oDeathStiX

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oDeathStiX

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  1. oDeathStiX
    oDeathStiX
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    Locked
    Sticky
    "Thats not flying... thats falling with style"
  2. robotized
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    Sticky
    Seems that some people don't quite understand what the mod does. This is an override of falling animations. They will be replaced, regardless of what mods you have. Since the replacement animations will look a bit awkward on their own, the mod is meant for players, who prefer having non-PA jetpacks on their characters most of the time - CROSS Jetpack, Crude Rocketpack, Jetpacks FAO and others which use jump animations. This mod will not get rid of the T-pose.

    It's great to see more additions for the non-PA jetpacks. Thanks.
    1. oDeathStiX
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      i thought the sticky was enough lol but yes you are correct
    2. cubbyman1
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      i'm confused because from the GIF images it looks like it got rid of the T-pose issue. is there another mod one needs to make it work like this? 
    3. Ezanoz1z
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      Same!
    4. robotized
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      @cubbyman1
      CROSS Jetpack, Jetpacks FAO include override of 6 idle animations(as in forms/records in a plugin), in order to make the jetpacks use jump animation and get rid of T-pose. However this also changes PA jetpack animation to jump and breaks the flame and smoke visual effect. For these jetpack mods, consider using this patch (Variation 1), which separates non-PA and PA jetpack animations and makes the visual effect work again. Crude Rocketpack already has such patch integrated.
    5. oDeathStiX
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      @robotized thanks for sharing i had no idea about the patches i'll sticky this thread in case anyone else needs this info
    6. robotized
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      ::slaps forehead::  They even got it wrong in the video.
  3. TheLoneDunmer
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    What it was was football!
    1. cubbyman1
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      playing football with jetpacks, that would be crazy dangerous but very entertaining assuming they could get the jetpacks to be modified to fly with a lot more controllability lol. 
  4. MarrockV
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    Why is the custom camera mod suddenly a requirement?
    1. cubbyman1
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      i have this question as well, i personally don't think it's needed, but i also haven't tried this yet, but now i'm considering using it because i'm sick of the stupid looking T pose. 
  5. masterhamper
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    Hi thanks a bunch for this! Im using the cross jetpack patch, great stuff.

    I had an idea for an improvement, maybe. Would it be possible to make the falling animation be longer, more seconds long? So the first part of the falling is a regular vanilla falling animation, and then after maybe 3 seconds it transitions to your jetpack falling animation?
    That way normal jumps might like alright again, while yours will work too during flight :-)
  6. HyperboreanFlame
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    All of Starfield is summarized here.
    We can now consider Fallout 4 as a 2024 game from Bethesda's perspective.
  7. rashikgutpa1994
    rashikgutpa1994
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    Any jetpacks NOT made by Niero? I have a personal beef with him and as such I have no desire to use any of his mods.
    1. Siatru
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      MS-06F_Jetpack
  8. JedBurger
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    Works great and looks soooooo much better.  Did notice it also kicks in on a regular non jetpack jump, but only minimal.
    Great job.  Cheers
    1. oDeathStiX
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      thanks im currently working on a neutral jump version 
  9. vvk78
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    It would make sense to have the "tilted forward" flying animations when player is wielding a heavy weapon (2H weapon) while wearing a jetpack (or suit with hidden jetpack).
    And the "vanilla falling" flying animation when player is wielding a lightweight weapon (1H weapon, such as a pistol) while wearing a jetpack (or suit with hidden jetpack).
    And if no jetpack equipped (hidden or otherwise), then vanilla falling animations.
    It would be awesome if this mod had an MCM menu to toggle the mod, and to change between the animation styles. Or at least a hotkey to toggle off the mod when player is not wearing a jetpack (or suit with hidden jetpack).
  10. lefttounge
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    So my comment was, wwould it be possible to be able to manually switch jumping animations via mcm or holotape for characters that don't use a jetpack. 
    1. oDeathStiX
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      im not sure thats far outside my area of expertise i only make animations so i cant really comment on something i dont know anything about sorry
    2. lefttounge
      lefttounge
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      ight
    3. ValentineHellsing
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      Just toggle it in your mod manager depending on what character you're playing, it's only animations
    4. lefttounge
      lefttounge
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      Yeah i get that, but its cumbersome having to exit fallout 4 to toggle the mod, then wait another 5 mintues for fallout 4 to boot up again
      When I could just go into misc, toggle a holotape or mcm ingame
    5. KamSolastor
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      We'd probably need something like Dynamic Animation Replacer or Open Animation Replacer for Skyrim to be made for Fo4 to do something like this. With DAR/OAR you can add multiple conditions to an animation for it to play, so it could be based on a keyword (such as 'Jetpack', formIDs that fit certain popular jetpack mods, or other things) and that would leave the 'regular' falling animations alone, for example.
    6. lefttounge
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      I wonder why one hasn't been made for fo4 yet, is it an easy task for this game? All of Bethesda's games are just basically the same
    7. KamSolastor
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      Well, scripting in Papyrus as I understand it (the scripting language) isn't quite the same as for many other languages, and the engine (and thus how you use the scripting language) does change with each game, so one command might do [x] in Skyrim will do [x], [y] instead, or a slightly different way of [x] - it's not just a copy-paste or 15 minute 'proofread' kind of thing, unfortunately. 
    8. lefttounge
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      Come on, it's a bethesda game XD
      Something tells me it wouldn't be too hard to figure out. It just needs it's own version
    9. MichaelP578
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      Are you serious? DAR/OAR was a mountain of work that was really difficult to make. It's not that simple, man. If you think it's that easy, try it and let us know how it goes.
    10. lefttounge
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      I can attempt it, but unless you want your games and fallouts all broken from a faulty mod, I think somebody else might want to tackle it.
  11. Spikeotic
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    Not going to lie I actually quite like them accidental pistol animations you left in, where are they from or are they your own? Nice work by the way the animations look really nice  
    1. oDeathStiX
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      those animations are from my other mod  you can still find them on my other page they are more up to date 
    2. Spikeotic
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      You're a god <3
    3. oDeathStiX
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      nah chill but i am glad you like the animations c:
  12. user911002
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    [unarmed standard jump] is great!


    I wait [weapon standard jump]..
    1. oDeathStiX
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      i was thinking about making one for weapons as well 
    2. user911002
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      wow