I've updated the mod to reflect the Attachment Pack version 1.05 Radium Rifle changes. Didn't realize there was a bug fix.
Update: Modcol's have been updated - This also requires the Implementation Patch. Version 1.05 will hopefully be final update, kept realizing I was missing this and that as I released. But everything should be fine and working now! Hopefully last update unless Attachment Pack gets new Radium Rifle attachments for me to include / make Scav versions for (if applicable). Have fun!
Hi there, I wanna add this to a pack I am making for Xbox including some of the Vanilla Improvement mods by Crash. Would you be okay if I use this and give you all credits and also link the page? Thank you!
Wow, this is nice. I was just thinking at work about how it would be nice to be able to use the Improvement series with the Attachment Pack. Do you have plans to convert all of them over time?
Depends on the amount of work as I mostly did this for personal use and it was pretty simple thing to make in FO4Edit. I might take a look at the others for my own playthrough and if they need any adjustments I can see what I can do.
I only have a basic understanding of modding patches like this so there is only so much I can do, haha.
So out of curiousity I took a look at the submachine and the pipe gun improvement mods, and while crash does add a lot of good stuff, he does add more than what I'm interested in dealing with. I tried them both alongside the attachment pack and they seem to break various things- muzzles don't attach correctly in some cases and now there is a lot of overlapping attachments.
Plus he adds more ammo types than I want for my own playthrough and in the case of the pipe guns I can see conflict with how both of them handle conversions, especially with the pipe guns.
If you do try your own hand at it I wish you luck, but here's hoping Crash eventually updates with the Attachment pack in mind.
Paradox is right about the pipe one. WAY too many changes that make just patching the modcols not do enough.
The SMG and Laser Musket one are a lot easier thankfully. I made some patches for myself for them. From what I saw the only thing you need to do is copy the modcols into a new patch, and then add the new attachments to those modcols. For the SMG there is duplication of the stick mag (medium stick mag for Attachment Pack) and the No Stock from Attachment since SMG Improvements makes the short stock the same. I "fixed" it by just not adding those to the modcols. They can still constructed, but that's not a big deal.
Was paradox, realized I could finally update my handle. Anyways yeah. I could probably do a patch for the submachine gun as it does add some nice fixes, if you aren't going to publish your own. I don't have interest in crash's version of the musket, I like the ramp up to be honest because it feels.... like a musket.
The Pipe Gun mod is SOL as far as I'm concerned like Hark said.
Edit: Looked at the Submachine some more and I realized it's not something I'm interested in, it's more about removing overlapping content and conflict than actually making compatibility so don't find it worthwhile. The worst bit is the issue I was having with the muzzles - several of the muzzle attachments are floating away from the barrel, I think might have something to do with the removed attach points but I'm not really sure.
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Update: Modcol's have been updated - This also requires the Implementation Patch.
Version 1.05 will hopefully be final update, kept realizing I was missing this and that as I released. But everything should be fine and working now! Hopefully last update unless Attachment Pack gets new Radium Rifle attachments for me to include / make Scav versions for (if applicable).
Have fun!
I only have a basic understanding of modding patches like this so there is only so much I can do, haha.
alongside the attachment pack and they seem to break various things- muzzles don't attach correctly in some cases and now there is a lot of overlapping attachments.
Plus he adds more ammo types than I want for my own playthrough and in the case of the pipe guns I can see conflict with how both of them handle conversions, especially with the pipe guns.
If you do try your own hand at it I wish you luck, but here's hoping Crash eventually updates with the Attachment pack in mind.
The SMG and Laser Musket one are a lot easier thankfully. I made some patches for myself for them. From what I saw the only thing you need to do is copy the modcols into a new patch, and then add the new attachments to those modcols. For the SMG there is duplication of the stick mag (medium stick mag for Attachment Pack) and the No Stock from Attachment since SMG Improvements makes the short stock the same. I "fixed" it by just not adding those to the modcols. They can still constructed, but that's not a big deal.
The Pipe Gun mod is SOL as far as I'm concerned like Hark said.
Edit: Looked at the Submachine some more and I realized it's not something I'm interested in, it's more about removing overlapping content and conflict than actually making compatibility so don't find it worthwhile. The worst bit is the issue I was having with the muzzles - several of the muzzle attachments are floating away from the barrel, I think might have something to do with the removed attach points but I'm not really sure.
And TY for the work ^^