ELFX changes the Pip-Boy light to double it's default value. I wanted a dim light that doesn't make moody dark interiors light up like the sun popped in to say hello.
Soft requirement. I made these patches for ELFX but they can be used with any Pip-Boy light mod or just vanilla game.
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Changelogs
Version 1.1
Added in Enhanced versions of previous mod files
Reorganized mod to Weather and Lighting, no longer patches, as it's now well beyond being a patch for Enhanced Lights and FX
Version 1.0
Initial release
4 light radius entries
Mod Page Update: I made alternate Enhanced versions of the previous mod files. Pip-Boy light now casts shadows and has a lens flare.
Enhanced Light and FX makes many changes to Fallout 4's lighting properties to create dark, moody interiors.
It also doubles the radius strength of the Pip-Boy light (to 1600), completely eliminating those gorgeous atmospheric dark interiors when using the Pip-Boy light.
I wanted to be able to use my Pip-Boy light to see stuff when near, and not light up the whole room.
There are 4 options (see images for comparison):
800 (same as vanilla) - Half of what ELFX implements 600 400 (my preference) 200
ELFX is not a hard master because I used xEdit to change the radius light strength. Really you can use these patches with any light source or just the vanilla game to tone down the Pip-Boy light strength.
Load this mod's plugin AFTER any other light mod.
More notes: -I only changed the radius of the light, nothing else. -This patch WILL conflict with any other mod that changes Pip-Boy light properties, including the color fade distance, shadow casting, light type, etc. -These are .esp files and you can convert them to .esl in Vortex (and MO2?) -Enhanced Versions: your Pip-Boy light is on your left arm, thus your right side will be dark because your body now casts a shadow. This is only noticeable in 3rd person. -Enhanced Versions: your Pip-Boy lens flare is only seen in 3rd person.