I don't have made more test but when I play with Unoffical Fallout 4 patch everytime I try to enter the CZ, my game just crash. Maybe with Next-Gen update the bug is gone.
I took a look at the plugin as of the 1.2 version, not friendly, but patchable after the plugin is cleaned a bit.
The good news is that most of the changes are contained to specific blocks.
Disables exterior precombines in BostonCommonExt02 (E0D8, moves a bunch of objects), FensBankExt (E4A8, though all the changes here are identical to master and can be cleaned out of the plugin), and there appears to be a wild edit that deletes a Nuka World recipe? (06044313)
Interior precombines are disabled in FensBank01 (C8042), CombatZone01 (1FBA6), the other interiors in the plugin are identical to master records (cleanable) or another potential wild edit (180A1D, Sneak Bobblehead deletion?)
I don't know if the wild edits are intentional or not.
Hello thanks for the post! For the Nuka world recipe it's now in the Combat Zone as a secret, The FensBank is modified so it's normal, don't know where BostonCommonExt02 is but if it's close to the Combat Zone then it's normal. For the sneak Bobblehead it's now in the Combat Zone as a secret too.
Can you elaborate a bit more about the changes? Like: Is still necessary to kill everyone in Combat Zone? There are vendors? There are friendly raiders?
Hello, thank you for the post. I have written everything in the description. I have made some additions to overhaul the CombatZone, so there are no changes in the Raiders' AI. The quest remains the same, requiring you to eliminate everyone.
so does this mod turn this location into it's own little city, perhaps connected to some other raider controlled locations, i like the idea of making mods like this that connect to other locations in the map, the city is so damn laggy, that it makes one feel something like this needs to happen, or did i just read and misunderstand the description.
Hello, thank you for the post. No, the Combat Zone remains unchanged. I have simply added secrets, bosses, and a new area in the basement of the CZ, complete with lore and other elements. The CZ is not linked to any raider camps. To address any lag issues, you may want to consider checking out some optimization mods on Nexus.
have damn near every mod for optimization in the city, nothing really helps sadly, i have mods that compress the textures of the vanilla game done by AI then i also have shadow boost which helps, but it's not enough i have various ram boosters both in game and outside of the game to make sure my PC runs well along with some higher ram sticks upgraded to my PC and they still don't really help, i also have that high fps mod which does help, but just not enough in the big city, problem areas of this game are from the fens to diamond city to deep Boston near goodneibor, PRP i can't get working i have tried to use it many times and idk if i'm doing something wrong or it just simply doesn't work.
my PC is old but it is well above the required specs to play this game, but this is what i hear across the modding gaming space no matter what hardware the user has, this is even an issue for folks who are on much higher hardware, it ultimately leads back to bethesda not properly optimizing their game from the beginning, supposedly the next gen update is supposed to fix all of these issues, but we already know how that's working out at the moment, i look forward to the day they actually fix the issues, but for now i have to continue to use the old gen version of the game because it's the only way to play at the moment without running into as many issues, so performance issues will be a problem regardless for the time being.
i'm constantly looking for mods that provide some kind of underground tunnel kind of deal that could connect to some of these locations so they can be reached in some other way instead of the normal way into the city's.
It's not, it's an overhaul of the Vanilla Combat Zone with restored content. My goal with this mod is to have a more complex Combat Zone without changing essential functions of the vanilla zone.
41 comments
Wait... huh?
Next-Gen update the bug is gone.
https://www.nexusmods.com/fallout4/mods/46403 (with 74 version )
The good news is that most of the changes are contained to specific blocks.
Disables exterior precombines in BostonCommonExt02 (E0D8, moves a bunch of objects), FensBankExt (E4A8, though all the changes here are identical to master and can be cleaned out of the plugin), and there appears to be a wild edit that deletes a Nuka World recipe? (06044313)
Interior precombines are disabled in FensBank01 (C8042), CombatZone01 (1FBA6), the other interiors in the plugin are identical to master records (cleanable) or another potential wild edit (180A1D, Sneak Bobblehead deletion?)
I don't know if the wild edits are intentional or not.
For the Nuka world recipe it's now in the Combat Zone as a secret, The FensBank is modified so it's normal, don't know where BostonCommonExt02 is but if it's close to the Combat Zone then it's normal.
For the sneak Bobblehead it's now in the Combat Zone as a secret too.
Is still necessary to kill everyone in Combat Zone?
There are vendors?
There are friendly raiders?
I have made some additions to overhaul the CombatZone, so there are no changes in the Raiders' AI.
The quest remains the same, requiring you to eliminate everyone.
I have simply added secrets, bosses, and a new area in the basement of the CZ, complete with lore and other elements.
The CZ is not linked to any raider camps. To address any lag issues, you may want to consider checking out some optimization mods on Nexus.
my PC is old but it is well above the required specs to play this game, but this is what i hear across the modding gaming space no matter what hardware the user has, this is even an issue for folks who are on much higher hardware, it ultimately leads back to bethesda not properly optimizing their game from the beginning, supposedly the next gen update is supposed to fix all of these issues, but we already know how that's working out at the moment, i look forward to the day they actually fix the issues, but for now i have to continue to use the old gen version of the game because it's the only way to play at the moment without running into as many issues, so performance issues will be a problem regardless for the time being.
i'm constantly looking for mods that provide some kind of underground tunnel kind of deal that could connect to some of these locations so they can be reached in some other way instead of the normal way into the city's.
coc CombatZone02
;)If not, ah see you later.
My goal with this mod is to have a more complex Combat Zone without changing essential functions of the vanilla zone.
And do you have the same system as Combat Zone Restored where you can bet on upcoming fights?