Fallout 4

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AlexFRD

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AlexFRD

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10 comments

  1. Mastersgt1
    Mastersgt1
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    Did you ever get to making a bat for the enclave? doing a playthrough with them atm and would love to include it if there is one.
    1. AlexFRD
      AlexFRD
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      I'm still working on it. It's hard since there's not much in the way of diversity among Enclave gear, everyone would kind of look the same.
    2. Mastersgt1
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      Honestly Im sure others and myself would be easy about it if their all pretty similar. Im also doing a playthrough atm and its just a pain to manually equip every single settler lol.
      Right now anything would be amazing ahah.
    3. AlexFRD
      AlexFRD
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      Once F4SE is updated and I can get Fallout 4 up and running again, I'll see what come up with.
  2. jpjordan357
    jpjordan357
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    Do the clothes and weapons stay with the settlers after cell refresh or after the game is closed and reloaded?  Every batch I make to to 'removeallitems' and eqiup settlers works until the cell refreshes or I restart the game, then they're back in their stock outfits with all of the stuff i gave them in their inventory, but not equipped.  I see you use 'additem' instead of 'equipitem'.  Is that the difference maker?
    1. AlexFRD
      AlexFRD
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      From my tests, the results are permanent. Equipitem should only be used when the item is in the actor's inventory, maybe that's why you're having trouble with your BAT files?
  3. DurnehviirFan
    DurnehviirFan
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    im a beginner in modding, so very dumb question here. How do i activate this?
    1. jpjordan357
      jpjordan357
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      Put the text file in the same directory as the Fallout4 executable.  Then in the game, open the console, click a settler (or any NPC really) and type 'bat [filename]' where filename is one of the two text files in the mod WITHOUT the '.txt' on the end.
  4. tantananan
    tantananan
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    What happens to the clothes and items already on the settlers? just unequipped and in their inventory or deleted?
    1. AlexFRD
      AlexFRD
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      Deleted.