-There is an optional file in the main mod's Files section, with some copies of worldspaces to goof around in (the worldspaces have lots of holes and floaty things, so really just for testing and goofing off).
There is an optional file in the Files section of the main mod (https://www.nexusmods.com/fallout4/mods/75373), with some copies of worldspaces to goof around in (the worldspaces have lots of holes and floaty things, so really just for testing and goofing off). The "CW w/almost nothing (no roads or much else) - ASATracks02" is particularly good for fooling simple fooling around with the Jeep and/or Orange Arrow.
a) Yeah, no one did it because it’s hard as heck to do (not even sure we’ll have done it well, when all is said and done) and, from my brief look at Frontier, looked like we’re doing it pretty differently than them (for better or worse).
b) It’s always funny to me when people say things like that here about the previously available vehicles…considering we’re the ones who made a majority of them, lmao! (M probably did an other majority of old style, but I don’t pay much attention to how many M made).
Are you going to make a framework or tutorial on how you did this? such a cool and promising way to make vehicles, would be cool if you didn't want to make the more vanilla ones like highwayman, so that other people can make and give you credit, really loving to watch your experiments on yt
-Can people ask if they can release patches which simply add/replace the viewable meshes/textures (ie; looks) on the vehicles we've done (by mastering to our mods)? Sure, I'd welcome, and happily evaluate, requests made to do so.
-Am/are I/we going to teach people how to use AutoDesk 3DS Max and Havok to make collision and physics for vehicles? Highly unlikely. I mean it's not at all easy to do, don't know everything related ourselves and still sousing out exactly how, I'm not good at creating tutorials, etc etc etc.
Anyhoo, at this point...I feel we have have done enough'ish base vehicles to allow for enterprising fellow authors to get creative with a good range of looks 'replacers'.
(although, to be honest, given the amount of people actually downloading the mod and endorsing it...the interest just doesn't look to be there [acknowledging, myself of course, that these current ones aren't perfect in any way. shape, form, to truly warrant realmass apeal]...it doesn't really look like many people care to begin with to make more/replacers/their own, lol)
I'm master hyped for these mods, they're almost there, just gota figure how to give it better weight. I mean, there still is dismount, mount, anims and sounds, but I'm sure those are easier than this crazy havok physics.
Yeah, bounciness and weight has been the PITA bane of my existence for a while now, lol. Anyhoo, I feel we've got the bounciness a bit better on an upcoming jeep update (and the impending Trike/Quad addon): (along with a new way of doing progressive/incremental turning, not just 'hit teh key and turn 55 degrees!' like currently)
Eventually, if it proves any good, that stuff'll all get back to the truck...hopefully, heh.
But, anyway, expectations should always be low here, heh...it's gonna be what it is...but hopefully they get to at least the point of 'somewhat mostly usable', lol.
I think it would be good to include the character in the vehicle It's interesting to struggle up a slope. Can you apply this to a character, not a vehicle Even if human run the hill, it's hard to climb a high slope hill
41 comments
Some recent important notes:
-Feel free to try the 4 Teh LOLz Memes Add-on, https://www.nexusmods.com/fallout4/mods/80247
-Feel free to try the Halloween Add-on, https://www.nexusmods.com/fallout4/mods/75502
-Feel free to try the Cycles Add-on, https://www.nexusmods.com/fallout4/mods/77906
-There is an optional file in the main mod's Files section, with some copies of worldspaces to goof around in (the worldspaces have lots of holes and floaty things, so really just for testing and goofing off).
The "CW w/almost nothing (no roads or much else) - ASATracks02" is particularly good for fooling simple fooling around with the Jeep and/or Orange Arrow.
All the fallout 4 cars mods so far have been kinda scuffed, until this.
a) Yeah, no one did it because it’s hard as heck to do (not even sure we’ll have done it well, when all is said and done) and, from my brief look at Frontier, looked like we’re doing it pretty differently than them (for better or worse).
b) It’s always funny to me when people say things like that here about the previously available vehicles…considering we’re the ones who made a majority of them, lmao! (M probably did an other majority of old style, but I don’t pay much attention to how many M made).
-Can people ask if they can release patches which simply add/replace the viewable meshes/textures (ie; looks) on the vehicles we've done (by mastering to our mods)?
Sure, I'd welcome, and happily evaluate, requests made to do so.
-Am/are I/we going to teach people how to use AutoDesk 3DS Max and Havok to make collision and physics for vehicles?
Highly unlikely. I mean it's not at all easy to do, don't know everything related ourselves and still sousing out exactly how, I'm not good at creating tutorials, etc etc etc.
Anyhoo, at this point...I feel we have have done enough'ish base vehicles to allow for enterprising fellow authors to get creative with a good range of looks 'replacers'.
(although, to be honest, given the amount of people actually downloading the mod and endorsing it...the interest just doesn't look to be there [acknowledging, myself of course, that these current ones aren't perfect in any way. shape, form, to truly warrant real mass apeal]...it doesn't really look like many people care to begin with to make more/replacers/their own, lol)
I'm master hyped for these mods, they're almost there, just gota figure how to give it better weight.
I mean, there still is dismount, mount, anims and sounds, but I'm sure those are easier than this crazy havok physics.
Congrats bro.
PITAbane of my existence for a while now, lol.Anyhoo, I feel we've got the bounciness a bit better on an upcoming jeep update (and the impending Trike/Quad addon):
(along with a new way of doing progressive/incremental turning, not just 'hit teh key and turn 55 degrees!' like currently)
Eventually, if it proves any good, that stuff'll all get back to the truck...hopefully, heh.
But, anyway, expectations should always be low here, heh...it's gonna be what it is...but hopefully they get to at least the point of 'somewhat mostly usable', lol.
I love modders
It's interesting to struggle up a slope. Can you apply this to a character, not a vehicle
Even if human run the hill, it's hard to climb a high slope hill