Complete Kitchen Overhaul (CKO)
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Version1.0
About this mod
An overhaul of the cooking process. Totally modular, use only the parts you like!
- Permissions and credits
- Mirrors
Currently Available Modules:
- CKO_Wildplants: Converts the item harvested into its more domestic cousin. Includes Mutfruit, Corn, Tarberry, Gourd, Melon, Carrot, Tato and Razorgrain. Changes the names of the wild carrot melon and gourd plants to remove the flower/blossom from their name.
- CKO_Adhesive: Not just Adhesives! Adds two new recipes for adhesives to the game (Tarberry Resin and Animal Glue) and revamps Vegetable Startch's recipe to 2 of each plant rather than three. All three recipes provide 3 adhesive (including Vegetable Starch). Also two new recipes for Cooking Oil, one made with corn and one with siltbeans.
- CKO_Watercraft: Allows you to craft Dirty Water at any cooking station with 2 Glass. This assumes you are taking the bottle (all bottles yield 2 glass) and filling it with water from a nearby available (dirty) source. It does not change the Purified Water record, since it's perfectly reasonable to assume you have to boil off and filter out 2/3 of the volume of dirty water to get actual clean water.
Planned But Unvailable Modules:
- CKO_Vanilla: Overhaul all vanilla foods and recipes to incorporate adjustments to healing and buffs.
- CKO_Plus: New recipes added for greater variety.
- CKO_VanillaSurvival: Changes all but a few very basic recipes to require unlocking through magazines/cookbooks/terminals.
- CKO_Magazines: Adds new, unique recipes with each Wasteland Survival Guide Magazine acquired.
- CKO_Cookbook: Adds cookbooks in specific locations to teach the best recipes available (Waiting on GECK)
- CKO_PackagedFoods: Adds recipes that include packaged foods.